Feedback talk:User/Talamare/Withdraw Hexes

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Overpowered, imo. --Gah_ 16:50, 15 September 2009 (UTC)

/agree, reduced from 'all' to '2' Talamare 16:54, 15 September 2009 (UTC)
Now Expel Hexes is a way better option :P
Am i high or something XD - J.P.ContributionsTalk 17:06, 15 September 2009 (UTC)
changed it to 1 hex, and made it party wide, go go suffering/lingering curse remover Talamare 18:33, 15 September 2009 (UTC)
I like this one as well, although I think it's a bit op. A monk can spam this to say 'screw off' to every hex on the field. On one hand this is good, but on the other it's unfair. Sure, hexes are broken like a '95 Dell, but I don't think that an 8 second hex wipe is needed. It's good in that hexes would be forced to be layered to succeed, but I still think 8's too short. 10 seconds sounds reasonable to me.--Alce User Alce infobox.png What's today's Build? 16:24, 17 September 2009 (UTC)
If I dont put 8, i was going to put 12... and when I read this skill instead of reading "remove 1 hex from everyone" I read it more like "remove the cover hex from everyone, but the hex thats killing them is still there" Talamare 18:02, 17 September 2009 (UTC)
Nice idea, increase recharge to about 12 or 15 maybe the energy to 10 to add a bit of balance though. Rypofalem 21:13, 18 September 2009 (UTC)
Not THAT overpowered cause we're still sacrificing our elite heal for hex removal. Besides PS got a 1 second nerf and blah blah blah. Just make this fail if under 4 divine favor. -- Halogod35 User Halogod35 Sig.jpg 16:51, 26 September 2009 (UTC)