Guild Wars Wiki talk:Projects/Interactive Maps/Article Test

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Size[edit]

The image completely overwhelms the article at its current size. Could it fall under the infobox as a map instead (so you'd have to click something to get the interactive map). Or could it be smaller to start with and zoomable/enlargeable only if the reader does something? — Tennessee Ernie Ford (TEF) 04:42, 18 May 2011 (UTC)

Yeah, I was thinking about that, and we could have it be another page, but then we'd have 2 pages for every zone and people might not as readily use them. As for growing it with a click, I don't think that's possible without some heavy duty coding or flash or something. Instead we could just have an expandable table perhaps? But yeah, I agree it's kind of overwhelming. ~Farlo Talk 05:00, 18 May 2011 (UTC)
Not sure on the coding or anything but my suggestion would be to add it to the infobox, then if anyone wants the full version they can click on it for the file page/full image much as is done with the current map.Dakota 18:10, 18 May 2011 (UTC)
Yeah, that was my first idea after slapping it in the center of the page. It does seem like the best course of action, but sadly, I think that will somewhat hide the images and what they're able to do since most people just look at the thumbnails. ~Farlo Talk 18:30, 18 May 2011 (UTC)

@ Konig's Suggestion[edit]

I originally posted something like that, but TEF and a couple others didn't like it taking up a huge portion of the page. I could go either way on which I prefer, but if we put them directly on the page, I think we should find a way to make them look really good, or fit in there as seamlessly as possible (which is hard with a 1000px image).

This is probably a lot more possible with an individual zone map, and might be something else to test/get reactions to. Since most of those will only be 500-700px, depending on the map, they might not look too out of place, and would definitely save a couple clicks for people who want to find the info. Also, most zones have a huge list of mobs and NPCs and such with a complete blank space on the right side of the page which we could utilize. ~FarloUser Farlo Triad.pngTalk 14:49, 5 June 2011 (UTC)

I noticed the history after I altered it. I personally think this is better but there are some differences - for one, how you had it before didn't have the ability to clear the map, two, I removed the unneeded clear map, and three, no landmark list. No, not much different, but personally shrinking the map is silly and I don't see why it's so bad to have a map rather than a few lists which take up not even a third of the width of the page (leaving soooo much white space).
I'm not keen to the idea of explorables having direct access to the map, as there's more information on those pages than what's seen on the map compared to Regions. Region articles are, quite literally: Quotation->Brief paragraph (sided by infobox)->Lists of outposts, missions, explorables, landmarks->Soundtracks->Notes/trivia. So you take out the lists, replace with a map, shrink the infobox and that's this. The only issue I see is that the map separates text and the Notes/trivia/soundtrack.
Explorables I would suggest keeping it with linking the map image. I also don't see a need to link the actual image, since the interactive maps can be made clean if desired. -- Konig/talk 15:00, 5 June 2011 (UTC)
When I put that up, it was an old old old version of the labels and I guess I wasn't paying attention, but for the finalized articles, yours looks about what I was planning. I don't think it's a bad idea,
There is a lot more info, but a big chunk, size-wise, of the pages are usually lists, which take up very little of the width of the page. If separate pages for those are easier though, that's fine, I don't really care either way :P. When cutting down the infoboxes, I just put all the images we had originally as links, but some of them could definitely be thrown out. ~FarloUser Farlo Triad.pngTalk 16:16, 5 June 2011 (UTC)
There's no need - no matter how the interactive map is done - to link to the clean map, as the interactive maps can be made clean. Likewise, there's no need for the labelled maps to even exist as the interactive maps are labelled (and if one were to include the landmarks, that makes the labelled maps even more useless). Either way, I just hate the tiny maps and dislike the fact that in order to get to these, you have to go to another page. I can live with it being a link to the interactive maps, but I'd rather them be more interacted with. -- Konig/talk 16:35, 5 June 2011 (UTC)
I totally agree, and I guess I'll start pruning the infobox text again. So should we even link to any of the maps since the interactive ones are supposed to be all inclusive? It'd be cool to have the maps integrated into the article, but for mission/explorable maps, I'd have to devise a way to right-align the entire map, unless you wanted to make it even longer with all the lists under the map. I guess it's time for Article Test page 2! ~FarloUser Farlo Triad.pngTalk 16:51, 5 June 2011 (UTC)

(Reset indent) For now, don't go upon the assumption of translusion. Let's get some others' opinions, as that's a pretty big change. And yes, if inclusion for explorables, dungeons, and missions, go with right-aligning. -- Konig/talk 17:18, 5 June 2011 (UTC)

I definitely don't want to bother with re-designing the area pages without a decent bit of support, so I was going to leave that one alone for now anyways :P
For HotN, would we want to label the items that need to be found, or just the actual missions? I'm leaning towards just the missions, but the extra 4 labels isn't too much work if you want them included. ~FarloUser Farlo Triad.pngTalk 17:30, 5 June 2011 (UTC)
Just the four missions. Auspacious Beginnings, A Vengeance of Blades, Shadows in the Jungle, and Rise. -- Konig/talk 18:20, 5 June 2011 (UTC)
Alright, I'll slap those on under another heading. This'll be fun for WoC. ~FarloUser Farlo Triad.pngTalk 19:42, 5 June 2011 (UTC)
Maguuma Jungle doesn't need a separation. For Kryta/Map, may I suggest having HotN and WiK in the same show/hide? To make things simpler, mainly. It's not that hard to have something next to Majesty's Rest or Watchtower Coast - the issue is mainly Beetletun and Rise (I figured out the template use without your silly tutorial and it was only Rise I had issues with in plugging in then I had to go out for an hour so I closed it down). -- Konig/talk 20:24, 5 June 2011 (UTC)
MY TUTORIAL IS NOT SILLY!!!! I just added the HotN section, although I can't place them as I'm leaving at the moment, so have fun if you want, and I don't have a preference if they're combined or not, but I think it looks pretty good as-is. ~FarloUser Farlo Triad.pngTalk 20:33, 5 June 2011 (UTC)