Mystic
From Guild Wars Wiki
This article is about the prefix nomenclature. For the dervish's primary attribute, see Mysticism. For the ritualist-specific upgrade component, see Mystic's Insignia.
Mystic is a prefix nomenclature applied to skills that offer a bonus effect that depends on the number of feeder enchantments on you when activated. In contrast, Pious skills have effects that depend on removing enchantments. Both types are unique to the Dervish profession.
[edit] List of Mystic skills
| Icon | Name | Description | | | | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
| Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | ||||
| Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 4 | Wind Prayers | Nightfall | |||
| Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you. | 10 | ¼ | 10 | Earth Prayers | Nightfall | |||
| Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 3) on you. | 10 | ¼ | 12 | Earth Prayers | Nightfall | |||
| Spell. (3 seconds.) Deals 10...18...20 earth damage each second. Deals an additional 10...18...20 damage to attacking foes. Hits foes nearby your initial location. Lasts twice as long if you are enchanted. | 5 | 1 | 8 | Earth Prayers | Nightfall | |||
| Melee Attack. Deals +3...10...12 damage. Deals an additional +3...10...12 damage if you are enchanted. | 5 | 1 | 6 | Mysticism | Nightfall | |||
| Melee Attack. Deals +5...9...10 damage (maximum +30) for each enchantment on you. | 5 | 1 | 4 | Scythe Mastery | Nightfall | |||
| Spell. Deals 10...50...60 cold damage to all nearby foes. Deals 10...50...60 more cold damage if you are enchanted. | 5 | 1 | 8 | Wind Prayers | Nightfall | |||
| Enchantment Spell. (20 seconds.) You gain 3...13...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack. | 5 | ¼ | 15 | Mysticism | Nightfall | |||
| Signet. (30 seconds.) Your next 1...3...3 self-targeted enchantments [sic] cast instantly. Flash enchantments do not consume uses of this skill. | 1 | 20 | Wind Prayers | Eye of the North |










