Talk:Ineptitude
From Guild Wars Wiki
[edit] Nerfed too bad?
I don't get how this skill was so overpowered; it's elite. There are other ways to blind your opponent continuously (which this no longer does) without using an elite skill slot. Sure the damage is high, but this is elite. You are even limited to them making an action to have the effect, so they don't HAVE to take the damage and be blinded.58.110.141.210 23:38, 15 November 2007 (UTC)
- This is a discussion page for the information on the skill ineptitude. To discuss nerfs or other things you will get more response either here or even better here. Mohnzh 23:43, 15 November 2007 (UTC)
This skill is even more terrible now than it has ever been. The only good thing about this hex was that it lasted for a full ten seconds so as a melee/range character you will either have to wait out the ten seconds, hope that someone else will remove the hex, or suffer the damage and the blindness. In it's current state now, the skill is pathetic and only last four seconds which all you have to do is cast one healing signet, Shadow Refuge, Leader's Comfort, or troll urgent (depending on which class that your playing that relies on melee/range weapons to hit)and before you know it the hex is over with and the mesmer wasted their elite skill for another seventeen to eighteen seconds (depending on which one of the skills used above). If your playing as a mesmer and want to cause blidness, why not bring Eruption along and Auspicious Incantation (which almost everyone who plays as a mesmer invests a few points into inspiration magic) which will result in the energy gain and plus saves your elite slot for a more useful skill. A suggestion for this skill is to bring the recast time of this skill to ten seconds, yes ten seconds which allows the mesmer to constantly keep the target blinded and than this skill will deserve elite status. Another thing to remember that if your complaining about always being blinded, there are just as many skills that remove conditions in this game as there are that cause them so the only person who you have to blame for letting the condition affect your character is yourself.Highway Man 19:37, 12 February 2008 (UTC)
How does that pertain to this skill or even guild wars for that matter? If you do not any have any comments on how this skill is useful now, possible rebalancing for this skill, or an argument as to why you disagree with me about with what I posted about this skill than please do not post at all, thank you.Highway Man 02:55, 14 February 2008 (UTC)
Removed your comment Lord of all tyria sense it had nothing pertaining too this skill, how it's used, why is it worse/better, and it even violates the user policies on personal attacks. Personally, this skill is sad and all you have to do is cast one Healing signet and it's over with (tried it out in game so I can confirm that the hex only lasts for just that long :P). If you disagree so much with what he posted about this skill, go ahead and post your side of view but really keep the personal threats and players intelligence out of it because in no way did he referred to anyone else being stupid or much less even a player.William Wallace 10:21, 23 February 2008 (UTC)
"...so they don't HAVE to take the damage and be blinded..." Your attacking a monk your hand rises to make the strike, mesmer cast Ineptitude your hand falls. you become blind and take 142 dmg. atacking isnt like casting a spell, it doesnt take 2 seconds to make a strike and you cant jsut cancel it once your had has risen. This is a skil that does MASSIVE DAMAGE (l42 pure untyped armor ignoreing dmg at 16 Illusion Magic. Hard to think of a skill that does more dmg than this) one of the most powerfull dmg skills in the game and true its conditional but the conditions under which it takes affect are occur in every single battle. NO YOU CANT ALWAYS REACT TO THE SKILL. Not to mention its cheep 10 nrg cost 1 sec cast time( even less with fast casting) and spellcasting range. this and others like it are and always have been Grossly overpowered. and if it aint then why isnt there a skill that does this For 4 seconds, the next time target foe CASTS A SPELL, that foe takes 30...114...135 damage and becomes DAZED for 10 seconds. Bet you would consider that to be overpowered, and you have a much better chance of reacting to it that any fighter class does. 70.3.73.201 04:56, 15 March 2008 (UTC)
- Well obviously, since Dazed can mean the death of an entire team if you use it on a monk while your team spikes (And you would), Blindness isn't going to cause your team to fall apart in the same way, hence why it's easier to inflict like this. Once you knowthe enemy has this 9and a good enemy mesmer isn't just going to throw it out stairght away) you have to start thinking differently, constantly have that mesmer on screen, and if you see them casting and pointing at you, stop then. Heck, Double bluff them, once those 4 seconds have passes (which isn't long) you have 16 seconds without such issues, it's not like they can use Mantra of Recovery with it. This is the sort of mind game which makes Guild Wars fun. --Ckal Ktak 19:10, 24 March 2008 (UTC)
- All I have to say is using this on an enemy that's in Frenzy is simply too much fun. Breaking 240 damage with a Mesmer just makes me smile. KrelusDerian 20:48, 12 June 2008 (UTC)

