User:Caecus/Rework/Dervish/Equipment

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Dervish Equipment[edit]

Armor Rating:[edit]

Current:[edit]

  • "Basic Dervish armor provides up to 70 armor, 5 extra energy, 25 extra health and 2 extra energy recovery."

MyProposal:[edit]

  • "Basic Dervish armor provides up to 75 armor, 5 extra energy, 2 extra energy recovery and damage reduction of 3"
    • I must admit that I like Raine's idea, but this is my alternative. I think this would make dervishes more viable in some situations, but less so in others. Also, I am concerned about invincibuilds exploiting this, but I think that it's a cool idea, and not OP


Scythes:[edit]

Current:[edit]

  • Base:
    • Maximum damage range: 9 - 41.
    • Damage type: Slashing damage.
    • Attack rate: 1.75 seconds.
  • Modifiers:
  • Scythes have the inherent ability to strike up to three targets in adjacent frontal range.
    • All bonuses and penalties (e.g., Vampiric mods or Insidious Parasite) will be calculated per successful hit. This includes bonuses from attack skills, such as Desperation Blow, which will do its bonus damage to each struck foe, and may cause different Conditions on those foes.
    • Note that the scythe AoE range is not the same that Cyclone Axe or Ancestors' Rage use. It is slightly larger than the "adjacent to foe" range, given in the Isle of the Nameless.


My Proposal 1:[edit]

  • Base:
    • Maximum damage range: 8 - 35.
    • Damage type: Slashing damage.
    • Attack rate: 1.75 seconds.
    • Maximum Targets: 2
  • this is assuming that critical hits are changed so that it doesn't automatically hit for max damage.
    • if possible, I would also increase the range for hitting the second target a very small amount, or preferrably increase the angle allowed for the second attack.

My Proposal 2:[edit]

  • Base:
    • Maximum damage range: 8 - 30.
    • Damage type: Slashing damage.
    • Attack rate: 1.75 seconds.
    • Maximum Targets: 3
  • this idea means that the physics of the scythe don't need to be altered.