Greetings and Salutations and all that...
|So. Here we are. You've found your way to this cluster-pile of garbage that is still sifting out to become a user page. Congratulations. I sincerely hope you find something of worth here, as accidentally or otherwise, I might actually have something to contribute, even while this mess is a smoldering ruin. Thanks to Ab.er.rant and Teo for the Userbox templates - now all I have to do is make this page a little less... meh.|
I'm creating elements as I go here, so it's disordered at the moment because I'm still throwing stuff on the table. As I cull/keep, expect elements to sort out into some form of sense. Well, sense to me, at least.
 The Basics
I've played Guild Wars for five years; I hopped on right after the release of Prophecies and have never looked back. I brought a bunch of old friends along for the ride, and run our Guild with them as willing co-conspirators. We're having fun, think the War in Kryta to be an act of sheer genius, and are eagerly anticipating Guild Wars 2.
I primarily play PvE, but have recently began to delve into PvP, with the expected results for a PvP noob - I get smoked. A lot. I'm learning, though, and trying not to take the PvP die-hards with more than a grain of salt. People can be pretty harsh sometimes.
 Why the Hate?
So I'm reading a lot of discussions lately, the "behind-the-scenes" talk that goes on regarding a lot of Wiki pages, and I'm noticing a trend that I can't quite understand: Why is there so much hate directed at the game devs? I don't get it: you play (or maybe you don't play) a game that continues to be subscription free, is visually stunning, and continues to enjoy events, updates, and involvement by the devs, even as they take on another project, yet the amount of hate dwarfs the amount of gratitude. I don't get it. I've five years plus in this game, and continue to be impressed and thankful for the work that continues to go into it. Those of us who are part of the game today are part of something that is simply amazing - and for that, the devteam gets hate? That's simply senseless.
 Why Guild Wars 2?
This. I am probably more excited by this prospect than three-quarters of the MMO world. The concept of consequences is sadly lacking in many games; the Fable series is a notable exception. For the designers of what has simply proven to be the longest-enduring and favorite game in many, many moons of gaming goodness for me, this is fantastic news; finally, the player's choices and actions will have some consequence for themselves as well as their world. This must be a herculean task to program, and one that, as far as I'm concerned, is worthy of praise and gratitude.
Cailini Alainn talk