User:Lilondra/gamebalance
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People that make hawt updates : TimeToGetIntense Kalas NukeVII
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[edit] GvG Update
- Removed The amulet of protection
- The guild lord now gains 2 % damage reduction for each npc left alive
- The guild lord now gains an addonitional 20 % damage reduction if the bodyguard is alive
- Oath of Healing : Changed functionality to : Both the bodyguard and the guildlord are cured of all hexes and conditions.If the bodyguard's health was under 50 % he is healed for 300 health.If the guild lord's health was under 50 % he is healed for 600 health.This skill can not be disabled.
e0/1/4th cast/r4
- archers now have 70 AL and +30 armor against elemental damge.
- Knights now have 100 AL.
- At the 20 minute mark all gates now open.The damage reduction bonus the guild lord is removed and instead he gains 200 health for each npc that still is alive at the 20 minutes mark.
- At the 20 minute mark npc's will now form near the guild lord to defend him.
- Updated the AI of npc's so they now move out of AoE.
- Reintroduced guild thiefs.
[edit] general things
- Life stealing has been replaced with damage.Skills that used to steal life now Deal X shadow damage and you gain X health instead.
- Spirits have been changed.They now produce a ward-like effect.Everone who gets to close of the spirit will suffer from its effect every 3 seconds.If a spirit is placed in the range (not spirit range ward range) of a spirit the older spirit will die.The cast time of spirits has been reduced to 2 seconds.Both there recharge and duration have been halved.
- Removed The minion cap MM had.Minions now lose 2 health each second for each other minion alive.nuke's idea but modded
- Stonefist insignia's no longer have a max KD to compensate backbreaker now knocks down for 3 seconds standard.
- You now are allowed to have a maximum of 3 Skills that count as a lead attack 2 skills that count as an offhand and 1 skill that counts as a dual attack on youre skillbar.
- New mechanic : Insight.An insight is a skill wich has no casting time and cannot be removed.However only one insight can be in effect at the time.They work similar to stances.
- Curse : A curse is a kinda of hex.However it is automaticly removed when the target has no conditions and cannot be applied to a target without any conditions.Curses are a source of easy to apply pressure.
[edit] pve
- Hard mode now require's atleast 5 players to enter.Henchmen are not allowed in Hard mode.As we've found the added levels,damage,ias,ims,... to be to easely abused (or broken) we dropped this mechanic.Bosses in Hard mode will keep there level but will deal an extra 33 % damage and have 25 % more health.The extra damage does not stack with the damage in normal mode.
- Most monsters no longer have monster only skills.Instead we have improved there bar with skillversions frozen in time.
- In Normal mode monsters have recieved a small buff to there skills.Bosses now deal 15 % more damage and have 25 % more health then there non boss counterparts.The skills they use are however much more powerfull.ALL bosses are resistant to hexes.The duration of hexes is halved.
- Most pve skills have been removed.Instead some skills are buffed in pve only to compensate.
[edit] Skill balancing (pvp)
Elementalist :Elementalist has been my favorite class for quite a while.And i think it deserves better then the role it has atm.I would give it both more nuking power and utility at the cost of attributespread.Packing gale WAM and mind blast all on one bar should not be possible. While this is a great buff i think it can be intresting and balanced.
Edit1: Ive added ride the lightning and stone sheath + some other thingies.I think eles need more ability to spread conditions.After all they are an utility class.
Ward Against Melee : Decreased recharge to 25 Increased duration to : 2..18..24 now fails under 11 earth magic
Blinding Surge : Decreased energy cost to 5.Increased recharge to 6.Increased duration to 4...8...9 seconds.
Invoke Lightning : Changed functionality to :Skill.Target suffers from cripple and cracked armor for 1...2..3 seconds.After 3 seconds that foe is knocked down.
Windborne Speed : Decreased cast time to 1/4th
Shell Shock : This skill now causes weakness.
Lightning Surge : This skill now triggers after 1 second.Reduced casting time to 1.Knockdown triggers on removal.
Dragon's Stomp +
Earthquake : Reduced casting time to 2 second,Reduced effect range to adjectant.
Magnetic Surge : This skill now deals damage while target foe is not under the effect of an enchantment.
Double Dragon : Decreased recharge to 12,increased casting time to 1,This skill now is aoe instead of pbaoe
Mind Burn : Changed functionality : If target foe suffers from exhaustion you deal 30...80...100 damage if target foe does not suffer from exhaustion you deal 50 damage and both you and target foe suffer from exhaustion. 10 e,1c,12 recharge.
Star Burst : Changed functionality to :Projectile Spell.You deal 20...45...60 damage to target foe and that foe suffers from Deep wound Bleeding and cripple for 0..2..2 seconds.Increased range to half ranged.Increased recharge to 10.
Rust : This skill now snares for 33 %
Searing Flames : Changed functionality to :If target foe is not on fire target foe takes 20...100..120 damage and suffers from burning for 3...7...8,If target foe is on fire that foe Takes 5...25...35 damage and you gain 10 energy And nearby foes are set on fire for 3...7...8 seconds. This skill is no longer AOE
Meteor : Reduced cast time to 2 seconds,reduced recharge to 20 seconds.
Ride the Lightning : Moved to energy storage,this skill now fails under 5 energy storage.Now only causes exhaustion when not under the effect of an enchantment.
Stone Sheath : Reduced recharge to 7,Changed functionality to : Target foe suffers from cripple,weakness and cracked armor for 3...5..8 seconds.Increased energy cost to 15.
This list is nearly complete.Warriors can now basicly choose between a few things :
1.Axe mastery : Spike at 8 Adrenaline or more.Prime with DW and have a nice DPS
2.Sword mastery : Spike at 6 adrenaline.Spread conditions quickly However youre natural DPS is lower and you can not prime with DW
3.Hammer mastery : Spiking will require a lot of adrenaline but easy acces to knockdowns should make up for it
Backbreaker : Reduced KD to 3 seconds.Reduced cost to 9 adrenaline.
Barbarous Slice : This now inflicts bleeding when in a stance.
Image:Beserker Stance.jpg Beserker Stance : Now ends when you use an Adrenal skill.
Bull's Charge : Now ends when you use an Adrenal skill.
Critical Chop : Reduced recharge to 12 seconds.Changed functionality to : This attack always results in a critical hit.Target foe is interrupted.
Gladiator's Defense : Reduced duration to 1..7..8 seconds.Reduced Recharge to 15 seconds.Now ends when you use an attack skill.
Hamstring : Reduced recharge to 3.Reduced energy cost to 5.Reduced duration to 2..6...8 seconds.Moved to strength.
Furious Axe : Now rewards adrenaline when you hit a moving foe instead of when blocked.reduced adrenaline to 0...1...2
Image:For Great Justice.jpg For Great Justice : Changed functionality to : For 1..12...15 seconds you gain 1 adrenaline each time you hit.Reduced Recharge To 35.Moved to Strength.
Triple Chop : Now requires 5 strikes of adrenaline.If you hit more then 1
..3...4 foes this skill is disabled for 1 second.
Belly Smash : Reduced recharge to 8,If this attack hits a foe who is on the ground target foe is crippled for 2...5..7 seconds.
Forceful Blow: Now causes Deep wound instead of weakness,increased adrenal cost to 7.
Disarm : Decreased recharge to 15
Warrior's Cunning : Decreased energy cost to 5,Decreased duration to 0...2..3 seconds decreased recharge to 20 seconds.
Galrath Slash: This skill now causes daze if it hits a foe suffering from Deep wound (4 seconds),Damage was reduced to 2...20...22
Hundred Blades : Decreased recharge to 6 seconds.Now causes bleeding when in a stance.
"Fear Me!" : This skill no longer has a recharge.Decreased energy loss to 0..2..2.Moved to strength.
Shove : You no longer lose all adrenaline.
Symbolic Strike : Now deals +15 damage for each signet equiped damage is capped at 40.
Body Blow : This skill no longer causes DW when target is under the affect of cracked armor.
"Victory is Mine!" : Reduced recharge to 8 seconds.Moved so strength.
Overbearing Smash : Reduced casting time to 1 second.
Primal Rage : Changed functionality to : For 2...10...10 seconds you attack 33 % faster and have + 0..15..18 % armor penetration.
Silverwing Slash : Reduced adrenal cost to 6.
I like the rangers,I like them very much but in my opinion this is an utility class.They are not designed to bash and reap the benefits of a dervish.So I think both Rao and Escape should be nerfed.However this list is not finished
Escape : Now ends while wielding a melee weapon.
Rampage as One : Ends while not wielding a Bow.Youre bow attacks now deal + 3..15..18 damage while not enchanted.
I do not play the monk a lot.This is why this list is quite short.Divine healing is more a buff to smiting monks so they are able to heal.Withdraw hexes was useless before and monks should be able to counter the hexpressure.Glimmer of light should be able to compete with WoH and i think this is the way.SoD should be used as a i'm going to save a guy now skill.Not to prevent dervishes from chopping youre arms off.
Aegis : Reduced casting time to 1.Reduced recharge to 20.This now disables all youre monk skills for 5 seconds.
Blessed Light : You now gain 3 energy for each condition or hex removed.(max 3..8..11)
Defender's Zeal : Changed functionality to : Elite Enchantment spell.For 5...21...25 seconds, whenever target ally is struck you gain 2 Energy.
Divine Healing : Decreased recharge to 8,Increased healing to 20...65...80,This now affects target ally.
Divine Intervention : Reduced recharge to 15 seconds.Reduced duration to 1..2..3 seconds.
Light of Deliverance : Reduced recharge to 6.
Orison of Healing : Increased healing to 30...70...85 Health.
Withdraw Hexes : Decrease recharge to 3,Decrease addonitional recharge to 3.Fails under 4 divine favor.
Glimmer of Light : This now gains double the divine favor bonus.Decreased healing to 5...74
Shield of Deflection : Decreased recharge to 5,Increased casting time to 1.If target ally had more then 70 % health you lose 5 energy.
Shield of Regeneration : Decreased recharge to 8,Increased casting time to 1.Decreased energy cost to 10.
Convert Hexes : Reduced energy cost to 10.
Divert Hexes : You now gain 0...1...2 energy for each hex removed.
Reverse Hex : Reduced energy cost to 5.Increased recharge to 12.
Smite Hex : Reduced recharge to 10.
Deny Hexes : Reduced recharge to 10
Cure Hex : Reduced recharge to 10
Purge Signet : Reduced recharge to 15.Reduced energy loss per condition or hex to 5.
Divine Boon : You now lose 1 energy whenever you cast a spell.This enchantment spell no longer has an upkeep.Increased recharge to 10 seconds.Reduced health gained to 10...30..40.Reduced duration to 10...25..30 seconds.
Signet of Judgment : Reduced recharge to 15.Changed functionality to: Signet.Target foe is knocked down.For each enchantment that foe takes 10..15..20 damage.If that foe was under the effect of a weapon spell it is knocked down for 3 seconds instead.
Shield of Judgement : Reduced recharge to 12.Changed functionality to: Enchantment spell.For 3 seconds Whenever target ally is hit by a foe that foe is knocked down.This enchantment is renewed whenever that ally is hit.Increased energy cost to 15.Reduced casting time to 1/4th of a second.Ends when target ally has more then 70 % of his health.
Necromancers are something that are able to get a lot of pressure by there hexes.unfortunatly this is not realy done well imo.This list is not ready.Blood magic should become a suport attribute and melee hexes should be less fatal.WoD is simply to powerfull at such a low sacrifice
Faintheartedness : For 3 seconds target foe attacks and moves 50% slower.This is renewed every time that foe moves of hits with an attack.When this targets an attacking foe this skill recharges twice as fast.Decreased casting time to 1/4th.Increased recharge time to 25 seconds.
Order of the Vampire : Decreased casting time to 1
Lingering Curse : Decreased casting time to 1.
Parasitic Bond : Increased recharge to 8 seconds.Increased degeneration to -2.
Soul Bind : Decreased energy cost to 5.
Wither : Decreased casting time to 1.
Contagion : This can now target any ally.Decreased duration to 30 seconds.Decreased recharge to 12 seconds.
Virulence : Decreased recharge to 8 seconds.
Reaper's Mark : Decreased recharge to 8 seconds.Decreased energy gain to 3...9...11
Wail of Doom : Reverted to its original behaviour .
Life Siphon : Reduced cast time to 1.Reduced energy cost to 5.Increased recharge to 8.
Malaise : Reduced cast time to 1.Increased energy cost to 10.Increased recharge to 8.
Barbs : Reduced cast time to 1.Increased recharge to 12.Reduced duration to : 5...12...15 seconds.
Defile Defenses : Increased energy cost to 10.Increased recharge to 7.Increased damage to 40..110...120.
Verata's Sacrifice :Changed functionality to :"All your minions are enchanted with Verata's Sacrifice. They have +60 armor and 10% damage reduction, but attack 60% slower." nuke's idea
This list isnt finished either but i think they deserve a buff to these skills.Crippling anguish would be quite intresting to play this way and they may just get a position as a flag runner.Keystone signet was changed because with the nerf to mantra this has been affected more then mantra itself.
Hex Eater Vortex : Decreased recharge to 12 seconds.
Crippling Anguish : Decreased energy cost to 10,decreased recharge to 12.
Illusion of Haste : Increased duration to 7...14 seconds.
Mantra of Inscriptions : Changed functionality to For 2..4..6 seconds youre signets can not be interrupted or disabled.But whenever they would be interrupted or disabled you lose 30...10 energy.Decreased recharge to 5.Decreased energy cost to 5.
Stolen Speed : Changed functionality to : Target foe moves 25 % slower and you move 25% faster.If target foe already was under the effect of a hex you lose 10...8...5 energy.
Increased recharge to 5.
Wounding strike is simply to powerfull to last and so is pious assault.Deep wound should not be spammable and thus i suggest this change.Reapers sweep now rewards skill just as wounding strike.Pious fury has recieved a small buff and Rending touch should not be abused by classes other then a Dervish
Wounding Strike : Changed functionality to : If this hits a moving foe that foe suffers from Deep wound for 3..6..8 seconds.While enchanted that foe also suffers from bleeding.Bleeding is applied first.Increased recharge to 12.
Pious Assault : changed functionality to : If target foe is suffering from deep wound you deal + 8..20...23 damage and this attack cannot be blocked.If target foe does not suffer from deep wound target foe is Crippled for 3...5..7 seconds.Increased energy cost to 15.
Rending Touch : Moved to mysticism now fails under 5 mysticism.
I will make an atempt to transform assassins in to glass,mobile pressure machines.The longer they strike at there enemy The more conditions there enemy recieves and the more powerfull they become.
-- Insights --
This isnt finished i'm working on it
Image:Dark apostacy.jpg Dark apostacy : Changed functionality to : Insight.Whenever you critical hit a foe that foe loses 1 enchantment and you lose 3 energy.
Fox's Promise : Changed functionality to : Insight.For 5..17..20 seconds your'e dagger attacks cannot be blocked.This insight ends whenever you fail to hit.
Assassin's Promise : Changed functionality to : Insight.If target foe dies within 5...11...12 seconds you gain 5...11...12 energy and all youre skills are recharged.If target foe does not die within 5...11...12 seconds every nearby foe steals up to 10...5..4 energy from you.
Locust's Fury : Changed functionality to : Insight.For 20 seconds you have a 75 % chance to dualstrike while wielding daggers.But lose 20 health whenever you hit a foe not suffering from a condition.
Mark of Instability : Changed functionality to : Insight.For 5 seconds next time you hit with a dual attack youre target is knocked down.If this Insight lasts it's full duration all youre skills are disabled for 3 seconds.Increased recharge to 25.
Seeping Wound : Changed functionality to : Insight.Whenever you hit a foe suffering from poison that foe is cursed with Seeping wound and loses 2..4..6 health each second for each condition it is suffering from.
Unseen Fury : Changed functionality to : Insight.Blinded foes cannot block youre attacks.
Way of the Assassin : Changed functionality to : Insight.For Each condition on target foe you have an extra 20 % chance to critical hit with youre daggers.Whenever you critical hit target foe loses 20 health.
Way of the Empty Palm : Changed functionality to : Insight.While wielding daggers youre attack cost no energy.
Way of the Lotus : Changed functionality to : Insight.For 20 seconds you attack 11 % faster for each enchantment on you.Max 33 %.Ends while not wielding daggers.
Way of the Master : Changed functionality to : Insight.While wielding warrior weapons you have an addonitial 11% to critical hit for each condition on target foe.
-- curses --
Curses can be inflicted using an attack,spell or insight.They end whenever target foe is not suffering from a condition.only one curse can be active at the time
-- other things --
Black Spider Strike : Changed functionality to : Dagger attack.If this attack hits a foe suffering from a Hex Target foe suffers from poison for 5..7..8 seconds.If target foe already suffered from poison you deal + 8..18..23 damage.
Golden Fang Strike : Changed functionality to :Dagger attack.If this attack hits a foe suffering from Poison target foe suffers from Deep wound for 5..7..8 seconds and this attack deals + 10..20..25 damage.Increased recharge to 5.
Death Blossom : Changed functionality to :Dagger attack.For Each Condition on target foe you strike once and deal + 16..32.40 damage.(Maximum + 40 damage and maximum 2 times).Target foe is cured from all conditions but Deep wound.
It is time for the shadowsteppin isue :
I think shards idea is better.In pvp Shadowsteps like we used to know them will no longer exist.Instead every shadowstep will let you move 66 % faster for X seconds and give the extra effect.
In Pve Shadowsteps will see a buff (will add this soon).
[edit] Skill balancing (pve)
Pve only skills :These are the only pve only skills that remain all of them have recieved a change into functionality.However many normal skills will be buffed to compensate.
Ursan Blessing : Changed functionality to : For 20 seconds youre attacks inflict Weakness,cracked armor and deal + 5...10...15 damage. 5e,0c,r15
Raven Blessing : Changed functionality to : For 20 seconds youre attacks inflict blind,cripple and Have 20% armor penetration. 10e,0c,r15
Volfen Blessing : Changed functionality to : For 20 seconds youre attacks Inflict Deep wound and bleeding and cannot be blocked 10 e,0c,r15
"Save Yourselves!" : Changed functionality to : All party members take only take half the damage for 5..8..10 seconds.For 5..8..10 seconds you take double damage.Reduced Adrenal cost to 6.
Normal skills :
Gale : Now knocks down for 3 seconds.Increased recharge to 8.
Frenzy : You now only take 50 % more damage.(instead of double).
Divine Boon : You no longer use energy whenever you use a skill.Changed type to skill.
reduced bonus to 10..30..40 health.Ends when under the effect of a divine favor enchantment.
Blinding Surge : Reduced energy cost to 5 energy.Reduced recharge to 3 seconds.
Avatar of Balthazar : This skill is no longer disabled for 120 seconds.Holy damage is now armor ignoring.Reduced casting time to 1 second.Reduced duration to 10..35..40 seconds.This skill now is easy interrupted.
Avatar of Melandru : This skill is no longer disabled for 120 seconds.Reduced energy cost to 15.Reduced casting time to 1 second.Reduced duration to 10..35..40 seconds.This skill now is easy interrupted.
Avatar of Lyssa : This skill is no longer disabled for 120 seconds.You now steal 1..2..2 energy whenever you hit with an attack.Reduced casting time to 1 second.Reduced duration to 10..35..40 seconds.This skill now is easy interrupted.
Avatar of Dwayna : This skill is no longer disabled for 120 seconds.You now lose a hex whenever you fail to hit.And gain 35...50...60 health whenever you hit.Reduced casting time to 1 second.Reduced duration to 10..35..40 seconds.This skill now is easy interrupted.
Avatar of Grenth : This skill is no longer disabled for 120 seconds.Whenever you fail to hit youre target now loses 1 enchantment and 1 effect.Reduced casting time to 1 second.Reduced duration to 10..35..40 seconds.This skill now is easy interrupted.

