User:Raine Valen/Design/Project Peach/Gear

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Warning-Logo.png Warning: This is a rough sketch of a concept;
it needs to be cleaned up and refined.

Weight[edit]

  • Weapon weight is unique to each weapon: one sword may be heavier than another sword.
    • A heavier weapon is slower than its lighter counterpart, but deals more damage and is more difficult to Counter effectively.
    • Some skills require a weapon of a certain weight.
  • As with weapons, heavier armor slows movement.
    • Characters that wear heavier armor, like warriors, generally have skills that can counteract the slowing effects. However, it should be noted that the same character with lighter armor would be more agile than their heavily-armored counterpart with the same skills.

Composition[edit]

  • Materials grant properties in predictable ways; e.g. warmth or sharpness.