New Games Ideas
- $5 per new skill slot for hard mode characters, and a max of 2 additional slots ($10 total)
- with hard mode characters can have two elites (with the purchase of the additional slots)
- with hard mode characters can have four PvE only skills (with the purchase of the additional slots)
- A silly quest chain for a character's own mini, cannot be sold, bought, or traded
- Explorable area percentage uncovered indicator, perhaps only available to hard mode and possibly showing what's left to uncover
- new title for completing all primary quests (or all completable quests) of each campaign and expansion
- new title for collecting all pets and training to level 20
- Traveler title (saw this one around and liked it, but why not also for pre-searing?)
- New Emote: /playdead, /die, /feigndeath, /fakedeath (could be bad acting emote, over dramatic, etc.)
 Me and My Rants
I've been playing since August 2007 and still do; I love this game. I have supported it by purchasing Prophecies, Factions, Nightfall, Eye of the North, Pets Unlock, 4 Storage Panes, and much more. I've never cared for World of Warcraft; tried it, didn't like it. I avoided MMO like the plague. I dislike social networking, socializing, society. By default that mean MMO as well, that and when I tried WoW I discovered I sucked horribly. I played Diablo and lost. I played Diablo 2 and lost. I play games, love them, and suck. So why would I pay hard earned money to play a game that forces me to play with others and suck the whole time.
My friends showed me this game. Talked about the PvE being a stand alone instance for just me. The only interaction I would have with others would be in towns. And I could take AI controlled characters to fill out the party? Wonderful! But is it a good game or just hype? Well, as it turns out, it's a good game. While I didn't get in at the beginning I have to say I have seen a lot of changes. But apparently not as much as others. I've seen plenty of complaints.
- Remove Heroes
- Remove Consumables
- Increase Difficulty
- Stop NERFing
- Do this, do that, stop them, and so on
Really? These things bother people so much that they really want to stop others from not just using them but form having them altogether. That's a bit extreme in my opinion. The game appeals to a broad range; the penniless, the gimps, the newbs, and me. These things provide those of us with handicaps a means to actually win from time to time. It took me two years to beat Prophecies. I'm still working on the others.
I use these tools to make the game fun. When I'm at 60% DP and the only option I have is to return to the OP to remove the DP, and then do all that work all over again, it frustrates me. That's not fun. Challenge is fun, but only when you win. When you can't win it's not fun. When you suck it's not fun. Try hard as you might and fail...that's PvP against 1337 players who rub in your face that you suck, the exact reason I avoided MMO.
So why take away these things that help me win? Seriously. I'm not playing with people like you. I'm don't want to play with people like you. Hell, I only play with friends. I have a few friends I met in the game, but mostly it's just me and my friends, few as they are. Why force me to play with you. You are only going to make the experience less fun. Really.
If you don't like these things do what I do when I don't want to play with you, don't do it. Don't use them, let those who do gloat about how 1337 they are for kicking butt in all those very hard areas with all their "cheats", and just know how much better you are for not using them.
We can go around for hours debating the merits of what a good game is, what constitutes a "cheat", and what can be done to keep/trash/revamp them. It all boils down to this: I am not the only player in the game obviously, and therefore I won't ask them to make the game play less challenging to you, but likewise, don't complain about an optional part of the game that makes it easier for losers like me.
Rivendahl 00:16, 7 October 2009 (UTC)
The "you" here relates to anyone who complains, including myself, about the game, but is specifically pointing the figurative finger (index, not middle) at those who have called the games heroes/henchmen/consumables "cheats" and say they should be removed. While MMO's are meant to be played with people, the only reason I play online is because there is no single player or LAN option. If this weren't an MMO I wouldn't be writing this. But because I, a person who loves the game, don't have the option to NOT play online, I'm stuck playing with people I don't want to play with. I have to deal with it if I want to enjoy the game, and luckily for me I can opt to use heroes/henchmen/consumables so I don't have to team up with the you's I mention above. For those who complain about the things they don't like because it makes the game easier to play for losers like me, do what I do and deal with it.
These things broaden the appeal of the game to a larger audience, and therefore people like me suffer the online play for a good game play experience (in our opinions at least). I agree with users/players like Wyn on a lot of points. I'm a PvE only but that's because I've tried PvP and sucked. I was ridiculed for sucking, called a newb, and told to go back to PvE. And so I did. Now, I'm seeing people say I shouldn't even be playing if I can't play without "legal cheats". Honestly, "legal cheats"? Really? The only cheat is the illegal one; one that breaks the EULA and is only as prosecutable as ANet feels it is.
- Break EULA
- Run CHEATBOT5000
- Sell lewt! for real money
- Get sued to oblivion
This I can agree with. But in game advantages are hardly cheats. But again, we can debate this to the ends of the earth. And I think I've already done enough in this post to stir feelings of hatred toward me for having an opinion at all, let alone one those goes against the grain of 1337 players.
Rivendahl 20:41, 7 October 2009 (UTC)
 My Characters
 My Guild
- The Undead Chroniclers [TUC]
 My Guildwars Stories
This section will be updated with various adventures, if I think they are worth sharing.
 What happens to Guild Wars when Guild Wars 2 is released?
There is a ton of speculation and I don't want to be part of that; it's enough that I read it. Truth is, no one but the dev teams knows, and even then it's probably even still now up in the air. It's obvious that the Live team isn't done with GW1.
Here are some of my thoughts on what I'd like to see.
 Quest Editor
Much like the Architect tools for the City of Heroes/Villains, add the ability for GW players to create quests.
One issue would be how to assign quest rewards. It would not be fair to simply hand over access to the users to every in-game items or in game gold/platinum. Therefore, the creator of the quest can be provided several choices.
- If the quest is played often, rated well, and perhaps even community reviewed that quest could add to the maker's Quest Maker title, or perhaps provide specific in game rewards, such as unlocking additional content, receiving credits for in game content (such as purchasing a campaign), Zaishen coins, or some new reward altogether.
- Giving rewards should not be arbitrary. Perhaps the Quest Editor would provide, based on the complexity of the quest, it's own rewards. Since none of the tools would allow the maker to change in game items/monsters stats there would be no unfair advantage. Everyone would have to fight the same bosses, enemies, traps, or countdowns.
Another issue would be how to present it. I think making it a purchasable add-on would be too much, but perhaps that is what is required to fund the development. And, if the game engine can't support such a design it might have to be a separate product altogether.
 Festival Suggestions / Special Weekend Drops
- Candy Hearts
- When eaten makes you say sweet nothings (similar to the way alcohol in the game does)
- adds 1 point to Sweet Tooth title track
- Red Wine
- The drink of lovers
- When used causes screen to red tint
- adds 3 points to Drunkard title track
- The drink of newly weds
- When used causes screen to pink tint
- adds 1 point to Drunkard title track
- Red Roses
- The gift of lovers
- When used makes poofs of flower petals shower out (like a champagne popper)
- adds 1 point to Party Animal title track
- Box of Chocolates
- The gift of lovers
- When used gives a Sugar Rush
- adds 3 points to Sweet Tooth title track
- Tengu Leg
- Increases all attributes +1 for 5 minutes
- Apple/Cherry/Pecan Pie
- Sugar Rush, +1 to Sweet Tooth title track
- Festival Hat Maker will make a past mask/hat
 Guild Hall Suggestions
For a small fee, and as a gold sink, add festival decorations to the guild hall. Celebrate in style! These decorations would last the duration of the festival. Decorations would have to be purchased for each festival and are not permanent, meaning the decorations would have to be purchased each and every festival.
This NPC would act like other areas and announce festival games and provide access to the games, similar to Shing Jea Boardwalk access. This NPC can be a permanent fixture to allow players to work on the Gamer title track (this was suggested elsewhere but I can't find it for the proper attribution, although it was slightly different).
Trade festival game tickets for gifts. This would allow players to work on the party animal, drunkard, and other title tracks.
As a gold sink, and to add a level of immersion to the guild hall, purchase "townsfolk" that roam the hall that are also altered during festivals with costumes and festival dialogue. There could be children playing, couples courting, and more.
Alter the merchant or add an Item Trader Merchant much like the Rune Trader to purchase and sell unlocked and identified item upgrades. The item upgrade must be unlocked for the account in order to be purchased.
Alter the weaponsmith to actually craft and auto customize weapons according to the level of the character purchasing the weapon. This prevents the craft and sale of high end weapons as well as provides a way for low level characters to obtain something of value from Guild membership. Perhaps the craftable weapons are based on what the current rates and materials are in order to craft them. Such as if a sword is salvaged into iron ingots to craft that sword again requires iron ingots + 300% to recraft.
The armorer would craft all forms of armor appropriate to the level of the character having the armor crafted. The armorer could also imbue and dye the armor for an additional cost equal to the item upgrades merchant and dye trader. The armorer could also infuse, for a hefty cost. And perhaps, like the weaponsmith, it requires that the materials be purchased and be avaiable for purchase.
Rivendahl 18:22, 6 October 2009 (UTC)