User:The Sins We Die By/My Building Area/Triple Team

From Guild Wars Wiki
Jump to navigationJump to search
Team 1 - Dervish, Ritualist, Dervish (Offense)

Dervish Skills - Wounding Strike, Chilling Victory, Watchful Intervention, Heart of Fury, Pious Restoration, Imbue Health, Enchanted Haste, Rez Sig

Dervish Atts - Scythe 12+1+1, Wind 8+1, Mysticism 10

Ritualist Skills - Weapon of Remedy, Pure Was Li Ming, Protective Was Kaolai, Soothing Memories, Spirit Light, Flesh of My Flesh, Sundering Weapon, Natural Stride

Ritualist Atts - Restoration Magic 12+1+1, Communing 3, Wilderness Survival 12

Dervish Skills - Reaper's Sweep, Radiant Scythe, Holy Veil, Heart of Fury, Meditation, Imbue Health, Enchanted Haste, Rez Sig

Dervish Atts - Scythe 12+1+1, Wind 3+1, Mysticism 12

Tactics

Watchful Intervention Party with +20% enchant duration
Holy Veil combine with Pious Restoration and Meditation for extra bonuses before there removal.
Protective Was Kaolai with Soothing Memories for energy and After Spirit Light to cover sacrifice
Spike
Wounding Strike + Chilling Victory = 47 (aaa-average auto attack) + 47 (aaa) + 56(cv)
Radiant Scythe (at 15 energy) + Reaper's Sweep = 47 (aaa) + 30(rs) + 47 (aaa) + 38(rs)
Sundering Weapon (with scythe) = +10% damage to auto attack (with scythe aaa would then be 52)
Total = Bleeding, Deep Wound, and Cracked Armor + 322 damage (+ 20 vampiric damage)


Team 2 - Ranger, Necromancer, Monk (Diverters)

Ranger Skills - Crippling Shot, Distracting Shot, Savage Shot, Sloth Hunter's Shot, Apply Poison, Troll Unguent, Natural Stride, Rez Sig

Ranger Atts - Marksmanship 11+1, Wilderness Survival 8, Expertise 11+1+1

Necromancer Skills - Plague Signet, Foul Feast, Rotting Flesh, Defile Defenses, Rend Enchantments, Meekness, Dash, Rez Sig

Necromancer Atts - Curses 11+1, Death Magic 6, Soul Reaping 12+1+1

Monk Skills - Word of Healing, Patient Spirit, Dismiss Condition, Guardian, Protective Spirit, Holy Veil, Return, Dash

Monk Atts - Healing Prayers 12+1+1, Protection Prayers 8, Divine Favor 10+1

Tactics:

Spread Apply Poison and Crippling Shot and Meekness to slow opposition
Draw and Spread Conditions and spread Rotting Flesh
Interrupt and stay alive
Spike
Sloth Hunter's Shot + Savage Shot (with hornbow) = 38 (aaa) + 38(shs) + 38 (aaa)
Conditions Spread
Disease
Crippling
Poison
Drawn Conditions


Team 3 - Ranger, Monk (Scouts)

Ranger Skills - Melandru's Shot, Sloth Hunter's Shot, Distracting Shot, Savage Shot, Read the Wind, Mending Touch, Storm's Embrace, Rez Sig

Ranger Atts - Marksmanship 12+1+1, Expertise 12+1, Protection Prayers 3 [dmg 41(aaa) + 24 (ms) + 43(shs)

Monk Skills - Restore Condition, Reversal of Fortune, Guardian, Spirit Bond, Mending Touch, Holy Veil, COntemplation of Purity, Natural Stride.

Monk Atts - Protection Prayers 12+1+1, Divine Favor 8+1, Wilderness Survival 10

Tactics:

Do what ever is necessary split or together
Track Flagger
Aid other Teams
Run the Flag