User talk:Erasculio

From Guild Wars Wiki

Jump to: navigation, search


Archive


Contents

[edit] YOUR TL;DR

I SHALL READ IT

AND FEW OTHER PEOPLE'S

YOU SHOULD FEEL SPECIAL

THERE MAY BE CAKE

AND CONDOMS

-- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 15:12, 10 August 2009 (UTC)

I don't know whether to go : ) or : ( at the condoms. Erasculio 15:39, 17 August 2009 (UTC)
Go both. :S personn5 01:20, 3 October 2009 (UTC)

[edit] R5?!

What the hell is R5? :D - J.P.ContributionsTalk 15:28, 17 August 2009 (UTC)

From here, it's "R5: Redirect at move destination with no meaningful history". Erasculio 15:38, 17 August 2009 (UTC)
Is it pretty new, since it's not in GWWT? - J.P.ContributionsTalk 15:42, 17 August 2009 (UTC)
No, there are only a few of the deletion codes listed in GWWT on purpose. You should know the Deletion policy and all the codes if you are using GWWT. -- Wyn talk 15:58, 17 August 2009 (UTC)
(EC) It was added on May of 2008 by Aberrant, it appears (from here). Erasculio 15:58, 17 August 2009 (UTC)
Actually, no, GWWT should list all speedy deletion codes, thanks for the (indirect) notice. Also really nobody is required to learn the deletion codes or reasons. It is only important that the sysop are able to recognize a valid an existing speedy deletion reason from the reason that was given with the deletion template. poke | talk 16:16, 17 August 2009 (UTC)
@Wyn: If i don't know what to do with something, i don't touch it. But yeah, it's sure good to know the deletion criterias. - J.P.ContributionsTalk 16:23, 17 August 2009 (UTC)
Meh, @poke, I know if I dug far enough I'd find where you said you didn't list everything because the list would then be too long... but cba atm. -- Wyn talk 23:34, 17 August 2009 (UTC)

[edit] Help? Computer woes

My computer is acting weird. After I turn it on, it begins working normally, then slows down to a crawl (even opening Windows Explorer or the Trash Bin takes an eternity); some times it goes back to more or less normal (with a few slow downs here and there during common tasks, like writing here), and other times it just freezes, making me turn it off in order to successfully reboot (multiple times). Since we have some computer-sawy people here, any idea of what's happening? I don't know if that's a software problem or a hardware problem. Erasculio 16:01, 17 August 2009 (UTC)

My guess is it's got software issues, either malware, or needs some TLC. I would like to suggest http://wiki.lunarsoft.net/wiki/PC_Cleanup but they have some server issues and it is down atm, but their toolkit is fabulous for getting everything you need to keep your PC running at peak performance. In the meantime, try a defrag, it might help. -- Wyn talk 16:12, 17 August 2009 (UTC)
I did use all those programs (which didn't find anything) and do a defrag, but the problem is still here : ( Everything freezes once in a while, and some times everything freezes. It's the same feeling as when I'm playing Guild Wars and the anti-virus decides to begin doing a full system scan on the background, only task manager doesn't show anything happening. Erasculio 11:31, 18 August 2009 (UTC)
How old is the system? I have a sneaking suspicion that windows designs their PCs and/or OS to crap out after a while so you buy new stuff... -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 12:57, 18 August 2009 (UTC)
I bought it slightly more than one year ago. Damn expensive, too. Erasculio 12:59, 18 August 2009 (UTC)
Alright, suppose you go to start --> control panel --> device manager. Does anything stick out like a sore thumb? (Windows makes it really bloody obvious when something is borked there.) If it is, it might not be related to what you're having trouble with, but it's worth a shot. -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 13:05, 18 August 2009 (UTC)
Also, does task manager consistently tell you you're using high (70%+) amounts of resources (either CPU or memory) when not doing something like GW? If it's memory it's something we can fix (at the expense of some of your hard drive). -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 13:06, 18 August 2009 (UTC)
Another question is what's the temperature of your system? Like if the CPU gets above 60 celcius, it's gonna have problems. --JonTheMon 13:08, 18 August 2009 (UTC)
Nothing at device manager (even when manually checking item by item). Task manager tells me CPU usage is low (2-5% right now), physical memory is usually at 50% (1,20GB with only Firefox open; whenever I open the resources monitor, there are usually some memory failures being mentioned). When trying to play GW, memory usage goes at most to 65% and CPU usage stays mostly at 25%, with some peaks around 80%. The game often freezes, though.
I'm not sure about the temperature. It's a Dell computer, and they're usually carefut about avoiding overheating, but then again this thing is really big (57cmx53cmx23cm, or around 22 inches x 22 inches). Erasculio 13:43, 18 August 2009 (UTC)
I'd confirm with someone like Poke who knows for certain what they're talking about, but I'm pretty sure 50% memory usage while basically idle isn't normal. Definitely look into that. -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 13:46, 18 August 2009 (UTC)

(RI) Testing signature. Oh, and my HD pretty much died. <span style="color:#0000FF"> Erasculio</span> 13:54, 28 August 2009 (UTC)

Should have looked like this. Erasculio 14:02, 28 August 2009 (UTC)
Did you check the "raw signatures" box? – Emmett 14:13, 28 August 2009 (UTC)
I was just looking around reading about that, thanks : ) And, fixed now. I was actually aiming for the blue color of a link, but I can't figure out exactly what kind of blue it is, so this will have to do. Erasculio 14:17, 28 August 2009 (UTC)
1: Find a blue link somewhere on wiki. 2: ctrl-printscreen, then ctrl-v into Paint. 3: Use the color copy tool thinger (looks a bit like a syringe) to select that color (zoom in to make sure you get the actual color and not a faded version). 4: Do something to get into the custom colors screen and figure out the hex code of the color you selected. I've not done it in forever, but it worked neat for me every time I did. -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 14:41, 28 August 2009 (UTC)

[edit] Thank you

Thank you for the time and effort you put into making the Feedback namespace happen. Your temporary sysop status has been removed, but I wanted you to know your help has been invaluable. -- Wyn talk 23:55, 1 September 2009 (UTC)


[edit] Ufrag Link

http://ufragtv.com/recorded/video/22562 The interview starts 4 hours 58 minutes into the video. Don't expect the toughest of questions, at least the guy interviewing Eric Flannum did not soil his pants from excitement.--4thvariety 11:35, 8 September 2009 (UTC)

Thanks. No breaking news, but still interesting. Erasculio 16:14, 8 September 2009 (UTC)

[edit] http://wiki.guildwars.com/index.php?title=Feedback_talk%3ALinsey_Murdock&diff=1710686&oldid=1710664

"But regarding Jette's complain: do you really think those new henchmen are going to be a problem? Regardless of how much the AI is updated, I doubt a henchmen using Rush and Frenzy would be anywhere near as useful as a human player with the same build."

The problem is not the melee - or even the monks, although that mo/d will be annoying at times. The problem is with the necros, the eles, and the mesmers. Those are the only things really brought nowadays as heroes. Even if they fixed the frenzy AI, as you said, the henchmen are going to suck. They'll use bull's strike on random targets, they won't spike anything down, and they won't go after monks more than other stuff. But that's not where the problem lies.

People run heroes to abuse AI with certain skills. As you've read, the point of getting rid of heroes is to remove that game-breaking aspect from PvP. Heroes interrupting 1/2 second cast skills (literally, I've had my bull's strike teased while in frenzy), removing conditions less than a second after you've applied them, using enchant strips on recharge to keep monks without channeling and eles without attune, and spreading hexes flawlessly are the biggest problems. Any henchmen that do those jobs are going to be a problem. The TPIY paragon is okay, the warriors are okay, even the assassins are okay, because nobody ran them and nobody is going to run them. But the midline slots are commonly subbed out for heroes, and when the midline bars are exactly the same as hero ones... the problem will persist. -Auron 01:16, 3 October 2009 (UTC)

Thanks for the explanation, but I'm not sure the henchmen will be that useful without the ability of locking targets or choosing who they are going to follow. Other than the mesmer henchmen who's basically a big pile of interrupts (that's one Arena Net shouldn't have accepted), I wonder how well the henchmen would use the skills in their bar: the mesmer henchmen with Empathy is likely going to cast it on flag runners, the necromancer with Expose Defenses is likely going to cast it on enemies who are not under attack, the necromancer with Well of the Profane is likely going to spam it as often as something dies, regardless of where the body is, and etc. Erasculio 01:42, 3 October 2009 (UTC)
That's actually how you use profane. Wells are big as anything, and chances are, if something dies in range of the necro, it's in range of the enemy team, too. -Auron 01:49, 3 October 2009 (UTC)
Heh, good point. The builds would probably have been better for the game if they had less skills that worked when spammed and more things that required some thought, but then the henchmen would have been borderline useless. Maybe one day Arena Net will nerf all those gimmicks and leave us with henchmen that would be rather underpowered, but I doubt very much that's going to happen any time soon. Erasculio 01:56, 3 October 2009 (UTC)
Well, I don't get the skills that already require some thought that are on hench bars. Ward foes + grasping are run specifically to snare relic runners. Players swap to their 40/40 earth sets and try to screw with the runner as much as possible, slipping spells past the enemy team's ranger or pd mes. Henchies... can't do that. They don't have a 40/40 set, they can't fake out people very well, and the kicker is they can't even snare relic runners because you can't tell them what to do or lock them on a target. Why was that approved for a hench build at all? Same story with the fire ele that has song conc and haste. Conc is there to allow the ghostly hero to cap the altar, it is very rarely used otherwise. Make haste is there for relic runners, and is rarely used otherwise (unless a monk needs it badly to kite melee or something). Henchies can't do any of that, no matter how much they tweak the AI :/ -Auron 04:12, 3 October 2009 (UTC)
image page
image page
image page
image page

image page
image page
image page
image page

PvP meta? Not working well on henchmen? Ɲoɕʈɋɽɕɧ 15:27, 4 October 2009 (UTC)

A Signet of Lost Souls Necromancer/Monk healer is very original indeed. Even ignoring how sucky that build would be thanks to the loss of Divine Favor (and in PvP more often than not Soul Reaping is not worth the healing loss), Healer's Boon is the center of many meta builds rather similar to your own (search "Healer's Boon" on PvX wiki).
Your paragon build is basically a variant of the commonly used "Barbed Spear" - "Maiming Spear" - "Merciless Spear" combo (one example) under a skill bar that the AI wouldn't use well: henchmen don't know how to use Protector's Defense, given how they rarely stand still that long, and the AI doesn't know to keep Watch Yourself! on all the time in order to gain any benefit from Soldier's Fury. You would be basically wasting your elite slot. Erasculio 16:05, 4 October 2009 (UTC)
Ah I see now why discussing with you is pointless you complain about what you clutch. You deem things lame you say are needed - which makes no sense at all. Oh, and if you recall the henchmen shouldn't replace humans thus a loss of divine favor is quite acceptable then. And comparing the RaO bar to the paragon one is like saying GaleJail was the same as ShockAxe is. And finally, AI does use Protector's Defense perfectly. Ah^^ and did I say "original?" No, I asked you if it is PvP Meta - which is as you've shown yourself not. Ɲoɕʈɋɽɕɧ 16:11, 4 October 2009 (UTC)
Oh, and AI keeps shouts up quite well - the break is short enough to trigger "when shouts end" yet it doesn't effect the elite (which gives additional Adrenaline and is compared to RaO much better for AI to control energy-wise) Ɲoɕʈɋɽɕɧ 16:14, 4 October 2009 (UTC)
I think people tend to forget that "effective" (even after taking the AI into account) has lower standards when it comes to henchmen by virtue of the fact that they're last-ditch resorts for taking a human. If henchmen were just as effective as humans (as we're currently seeing with heroes), why take humans at all? And with henchmen you don't even need to worry about making sure your team has at least one person with the appropriate unlocks (though that is a small worry, to be fair). -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 16:39, 4 October 2009 (UTC)

[edit] Zealot Sheoli

Scythes on monsters in hard mode count as good damage-dealing skills. -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 22:26, 4 October 2009 (UTC)

You're right, and level 28 helps a lot, too. But between Arcane Zeal with Mystic Twister or one of the most broken skills in the game, it's hard not to understand which build would be "devastating" (way too much, in fact) and which one would be very bad in PvP. Both would be bad for this contest (Sheoli's build because it sucks, the one with Wounding Strike because it should be nerfed), but there isn't much doubt about which the most powerful one is. Erasculio 22:41, 4 October 2009 (UTC)
Yeah, even though Sheoli can do zomg damage per hit, s/he's pretty one-dimensional and thus easily countered. (Doesn't help that in PvE you fail if you can't reduce Sheoli Hard Mode scythe damage to manageable levels anyway, no matter where you are. But that's a different gripe.) -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 01:28, 5 October 2009 (UTC)

[edit] Cause you asked

Now, I am going to use some examples here, some are similar to meta bars, but I want to point out one stark difference. A henchman can actually run them.

Monk example:

Peace and Harmony
Peace and Harmony
Deny Hexes
Deny Hexes
Heaven's Delight
Heaven's Delight
Divine Healing
Divine Healing
Blank
Blank
Blank
Blank
Blank
Blank
Blank
Blank

The rest is filler depending on what you want to do. If I were being broken, they would be rip, strip and rend enchantments and a rezz sig. Less broken "off-meta" options would be things like some ele fire magic spells, ritualist channeling magic spells, whatever. You could leave the rest blank. AI cannot use infuse or a healing/prot bar without energy management. They do not use channeling correctly. They could handle the above bar, but it's not really broken, it just adds a minor layer of defence without adding much else. That's why people stopped running a dedicated PnH slot, it made your build pretty defensive, so you could stay alive a bit longer, but ultimately failed to kill anything and eventually lost. Why did they choose instead two meta backline human player bars? The henchman cannot replace a human player, so you will still need two human monks. There is no reason to ever take that henchman except to grief with even more ridiculous defence and no added utility. The minor added defence with some extra utility is exactly what new players need. It will push their survival time from 30 seconds to two minutes so they have a chance to learn something. No good team would take it. It's not going to give any advantage and is still worse than a competent human in the same role.

Warrior example:

Sever Artery
Sever Artery
Gash
Gash
Sun and Moon Slash
Sun and Moon Slash
Savage Slash
Savage Slash
Shield Bash
Shield Bash
Tiger Stance
Tiger Stance
"Charge!"
"Charge!"
Resurrection Signet
Resurrection Signet

Henchmen cannot handle Frenzy. Henchmen are ineffective and causing damage in melee. They do not manage exhaustion well. Why then do all the axe warriors have Frenzy (or elite Frenzy) and are the builds completely based on dealing damage, with no party support or utility? Charge was actually a good elite to put on a henchman warrior. It increases the effectiveness of your human players and you are no worse off really than if you had given the henchman Eviscerate. Henchmen are bad at keeping themselves alive in comparison to a player, dropping in one self survival skill will not decrease their effectiveness over giving them an extra skill for killing that they don't know how to use. Henchmen do not handle having two stances well, KISS principle applies, one stance. Melee needs an IAS and an IMS to be effective, this build has both. It will be worse than a human player running an optimal build, worse than a human player running the same build, but actually mildly useful.


"Iarwain De Llanowar", the Hundred Blades warrior is actually an example of this. The person who designed that very rightly dropped a skill that AI cannot use (Frenzy) for one that they can (Plague Touch), with an elite AI knows how to use.


As for the originality argument, I don't really care, there are only so many valid skill combinations. I am an admin on PvX and have been an active contributor there a long time. Believe me when I say I've seen it all. Every sword warrior will have Sever (or elite Sever) and Gash. Most spear paragons will have Aggressive Refrain with either Anthem of Flame or Anthem of Weariness. The point I am trying to make is they didn't just rip off meta builds, they ripped off meta human builds that henchmen cannot and will never be able to run properly no matter how good a coder Joe is. It basically shows a massive lack of understanding, but I am not surprised.


I did not submit any builds to the competition, but I cannot believe nothing like what I just put on this page was submitted. It's further from the meta than what was selected, it actually makes sense in terms of their goals, builds that don't replace humans, are not overpowered but actually add something useful to a team. I'm fairly glad I did not submit any builds.


You may note I am explaining this to you and not to Regina or Linsey. There is a reason for this.


If you want me to expand, explain or clarify anything, feel free to ask, I'll respond. My point is largely that ArenaNet's actions make no sense on any level. Their actions can only be explained by ignorance or insanity. Misery 14:07, 5 October 2009 (UTC)

Obaby, I just realised that henchman Charge! warriors are almost a perfect excuse to drop all stances and use Barbarous Slice! Now we are becoming unique and beautiful snowflakes. Misery 14:18, 5 October 2009 (UTC)
Yeah, but then no IAS. :< -- Armond WarbladeImage:User Armond sig image.png{{Bacon}} 14:31, 5 October 2009 (UTC)
It's IWAY time? Backsword 15:13, 5 October 2009 (UTC)
On AI and cancel stances: I once did a bunch of testing on that. I found that the AI needs as a forgiving cncel stance as possible, since it will do it wrong all the time. Primarily means short rechanrge and energy cost. Dash thus worked best and Rush worst. Want to see drastic performance increase under current AI? Take the submittede W bars and replace Rush with Dash, Shock with Iron Palm.
I saw that monk bar in HA recently, btw. Backsword 15:13, 5 October 2009 (UTC)
Yes, some people still run it when being euros, as a human. In that case the optionals would be Song of Concentration, Make Haste! and Fall Back!. That would be terrible on a henchman bar because the AI does not (and cannot ever) know how to use Make Haste! and Song of Concentration correctly. That is exactly the mistake that was made, copying meta human bars exactly. The necromancer enchant strip version is very close to a gimmick smiteway hero bar, also would have been a bad option. If you put practically ANYTHING else in the last 4 slots, it's viable-non-gimmick-not-too-powerful. It's really not that hard to do, but they failed.


Your warrior point just highlights something else, a lot of the straight from meta ripped bars can be made passable with one or two skill changes. The winners (bar one) didn't do that, ArenaNet didn't pick builds where someone did that (cannot believe none existed other than the one previously mentioned Hundred Blades bar). Another example, the hammer warriors, drop Enraging Charge, henchmen cancel it with Flail, they use two stance bars poorly, replace it with Mokele smash (or Lion's Comfort on the bar that already has Mokele), swap Flail for Tiger Stance so they don't Flaillock, swap Crushing Blow for Pulverizing Smash so they still have energy, then code them to use their combo right because otherwise you can't use those elites with Hammer Bash. Of course, you could also fix all AI in the game, but I don't believe that's possible. Misery 15:27, 5 October 2009 (UTC)
Misery, your breakage is annoying. -- NUKLEAR IIV 15:30, 5 October 2009 (UTC)

[edit] Cause you also asked...

And the topic on which you asked the question is going to be archived, here is the link to my submitions to the skillbar contest. Sorry it took a while to get back, had internet problems. -UnderatedTalk 21:12, 5 October 2009 (UTC)

[edit] Ugh, I give up

Seriously, you win. Every time I have any type of conversation where you get involved you seem completely incapable of being reasoned with. Some of your points were great points, and I hope you know that it changed my opinions on some stuff; however, it feels like no matter what I would have said your opinion wouldn't have changed. That's just unreasonable. Karate File:User Karate Jesus KJ for sig.png Jesus 20:03, 21 October 2009 (UTC)

I disagree with the basic point behind your arguments. Two thirds of your points I have replied to could be resumed into "Arena Net is not communicating enough, that's an issue, and they should use their resources to fix it". I disagree with those three statements, so it's to be expected that I would not agree with the arguments derived from that (such as through which means Arena Net should communicate more with the players). Erasculio 20:09, 21 October 2009 (UTC)
Wait...how could you possibly think Anet is communicating enough? Karate File:User Karate Jesus KJ for sig.png Jesus 20:10, 21 October 2009 (UTC)
(Edit conflict) Then, you seem to think that it's OK that Anet communicates to only some of their players when things are happening. Does that make sense to you? -- FreedomBound 20:12, 21 October 2009 (UTC)
It makes sense to me that they would make information available for all those who want it, as they are already doing. And as far as communicating enough...What do you expect them to do? Take a look at StarCraft 2, to see how Blizzard has not said anything new about the game for rather some time, nor given details on what they are working on, when the game will be released or even if they will add more stuff to what we have seen or not. Take a look at Aion and see how the developers talk far less often to the community than Arena Net does. And see how much all the talking Arena Net has done has improved the game: it simply hasn't. Between having information about what they won't do, or having them doing stuff, I would rather have the latter; Arena Net cannot do both right now, given their massive lack of resources. Erasculio 20:27, 21 October 2009 (UTC)
I'm not suggesting that they provide in-game information on things that haven't come out yet. I'm suggesting that they provide in-game information for things that they have already confirmed. And Aion is a poor example. Everyone knows their communications are terrible. Karate File:User Karate Jesus KJ for sig.png Jesus 20:30, 21 October 2009 (UTC)
Anet has a ridiculously low presence in their own game. It's even worst now then it was before, we dont even have GMs pop their head in anymore. The only ones who have any sort of decent communication with the Anet staff are those that have the very large amount of free time it takes to have a very high activity on this game wiki. With the exception of the what are now bi-monthly updates, and the announcments, GW seems to really be running on "auto-pilot." There is very little noticable GM or staff presence or communication inside the game itself. Back when the game was still pretty fresh, I actually had a few conversations with Gaile Gray and the Scribe. I think I have seen Scribe on once in the past year, and Gaile on no more than a handfull of times. I know it costs manpower to maintain a presence in a game, but considering that for all intents and purposes, GW is on one server (almost everyone can get into LA international dist 1), it would be nice to have a well known community person that was there to just maintain a sense of "Anet is still here."--71.176.26.222 20:38, 21 October 2009 (UTC)
See, giving the information that is already easily available again, but through a different media, would be a good thing under normal circunstances; but with the limited resources Arena Net has, it's a waste of time. Telling the players more does not improve the game; which is why the communication for Diablo 3, StarCraft 2, Lord of the Rings Online, Conan and the far great majority of other games is smaller than what you are defending. Players don't want to know the truth; they want to know good stuff, not the bad things. That's impossible: either Arena Net remains in silence, or they let people know about all the cool things that would be implemented but weren't.
And it's true, the Arena Net staff has always have a very small presence in their game. The GMs aren't part of the Arena Net team; they work directly for NCSoft. Therefore, only Gaile used to be in-game. However, did Gaile talking to players in the game lead to anything really improving? Or did it just give a few players the illusion that they had been heard? Erasculio 20:46, 21 October 2009 (UTC)
I actually believe one of ANets biggest mistakes is engaging the community at all. Misery 20:47, 21 October 2009 (UTC)
The GMs aren't part of the Anet team, you say? Sure seems to be a list full of people who are mostly definitely a part of the Anet team. And btw, there's obvious sarcasm in the quote you posted of mine. I was hoping for good news, but not expecting it. Oh, and btw, you don't speak for the community (and neither do I). Some people actually do want the truth. Some people don't. Either way, the truth is going to happen, and I'd much rather be prepared for it then not. Also, this whole "new approach" they're attempting seems to understand that there is a need for better communication....it's just not happening. Karate File:User Karate Jesus KJ for sig.png Jesus 20:51, 21 October 2009 (UTC)
This is a game, asking if it accomplishes useful is rather pointless. Rather, the question that should be asked is "would the players and community, in general, be more satisfied if Anet maintained a larger presence in their own game?" MMOs are all about customer satisfaction. GW is less so since its not a monthly fee, but with multiple things to buy and GW 2 on the horizon, then it is still something that should be considered by Anet staff. Happy customers are repeat customers, and if they can make their customers happy by being more visiable in their game...--71.176.26.222 21:22, 21 October 2009 (UTC)
KJ, I'm not sure if you realize it, but Isaiah isn't a GM, he's one of the skill balancers. Linsey Murdock is the GW1 game designer, not the GM. Feel free to look at the game credits and see if you find anyone from Arena Net who's responsible for being a GM or being part of Customer Support; that's entirely within NCSoft's hands. That's why, when you send a message to Support, you get a reply from someone who identifies himself/herself as a GM and works for NCSoft, not for Arena Net.
Some people want the truth; however, I don't have to base myself on "some people", given how there's a small vocal minority in front of my face screaming at the top of their lungs for more communication; what I know is that you, who belongs to said vocal minority, is not being satisfied with the communication level Arena Net currently has, which is far more than the great majority of other gaming companies do, and I doubt you will ever be satisfied (given your quote I have linked to earlier, regardless of your "sarcasm" excuse). Given how Arena Net will never please you, I hope they just ignore your cries for more communication and actually focus on more important things, such as, you know, improving the game. Erasculio 17:03, 23 October 2009 (UTC)

Erasculio - your entire argument is a crock of shit. ArenaNet makes posts. They do not communicate, because communication requires listening as well as talking. ArenaNet does not listen, they just talk. If you want proof of my claims, look at Reggie's talk page and 100% of her posts on guru. She replies to questions without answering them. Sometimes she doesn't even do that, she just mumbles on about legal bullshit nobody cares about or asked about. That isn't communication, that's ignoring your community.
Blizzard has a cool tool called a login announcement. When certain servers are having stability issues, the login announcement tells the players that Blizzard is aware of the problem and is working to fix it. When servers are going down for maintenance, login announcements tell players hours in advance, on top of Blizzard's forum posts that say the same thing. When there is anything remotely gamebreaking, blizzard posts about it on the login page, so their entire playerbase knows about the problem. ANet does not do this. Expecting ANet to put actually useful information on the login announcement is not a ridiculous expectation, and I have no fucking idea why you think it is. Replace the stupid "stay secure" announcement that's been there for months with a "TA/HB are being removed" blurb. Remove the stupid chinese localization bullshit with a "sealed deck coming in, get ready for it!" blurb. This isn't rocket surgery - WoW's login announcements are rarely there for a full day, let alone a week or a month. The point of it is to inform players of news - what they need to know about what is going on in the game. It's fucking basic community interaction, and ArenaNet fails at it. I do not expect them to magically email thousands of players with intricate and detailed posts. I expect them to put a two or three sentence blurb up on the login announcement that says "hey, we're removing TA/HB on ___ date (or even just "soon"), so check our wiki journal for more info (link)." It's that simple. That's all they need to do to increase communication to the community a hundredfold. It isn't big, it isn't hard, and it isn't unreasonable. They just aren't doing it, and therefore they are failing at community interaction. Your red herrings about Starcraft 2 are nice and all, but that's honestly not what we're talking about. We don't want info on Guild Wars 2. We want info on Guild Wars 1, and the place where that info should go is on the login announcement. -Auron 11:49, 22 October 2009 (UTC)

tl;dr Anet needs to listen and not just talk to communicate effectively. Pika Fan 12:16, 22 October 2009 (UTC)
And log-in announcements are MMO 101 for communication. I'll never understand why we don't utilize it. Karate File:User Karate Jesus KJ for sig.png Jesus 16:11, 22 October 2009 (UTC)
Auron, I agree with you. Arena Net is not really listening, and that's why I'm not worried about how much they talk, rather how much they do. I would rather have Regina working by telling the developers what the community sees as a problem than wasting her time writing forum posts and newsletters and wiki posts and log-in announcements about how they have nothing new to say about the XTH, and I would rather have Joe working by actually adding Sealed Deck to the game than changing the log-in interface so it could handle more text. Ideally Arena Net would have resources for both, but given how they haven't been doing either properly, it's more important for them to act than for them to talk about how they don't have enough resources to act. Erasculio 17:03, 23 October 2009 (UTC)
The problem is they aren't doing that, either. If they were gathering information competently, sealed deck would be better (tiering, an npc or wikibot that listed all skills for the day, etc), the entire henchmen fiasco would not have occurred, and they wouldn't have wasted hours of their time on stupid shit like the pet menagerie instead of fixing what needs to be fixed and implementing what the entire community wants (read - auction house. Their "it's impossible" is the same as the "it's impossible" they told shard when he suggested scaling backbreaker KD duration, and the same "it's impossible" they told everyone who wanted a name change for the last four years even though they did it every time they banned a name). -Auron 04:43, 28 October 2009 (UTC)

[edit] Congrats!

User:Karate Jesus/KJ's Shit ListKarate File:User Karate Jesus KJ for sig.png Jesus 17:06, 18 November 2009 (UTC)

Thanks, but I don't deserve it. Not when it's for "setting a new standard of douchebaggery" - remember, it wasn't me that was banned for "general douchery", I think now THAT is a new standard. Erasculio 17:09, 18 November 2009 (UTC)

[edit] tbh

I love you. - Mini Me talk 12:10, 20 November 2009

<3 Erasculio 12:11, 20 November 2009 (UTC)
Yeah, you're a pretty cool guy. -Cursed Angel Q.Q 01:06, 26 November 2009 (UTC)
<3 <3 <3 Erasculio 12:42, 26 November 2009 (UTC)

[edit] Thank you

For editing the Dhuum page to be more clean. Been trying to think of how to make it look nice, keeping all lore and whatnot. Was annoying and just simply atrocious before, so thanks. -- Konig/talk 12:33, 20 November 2009 (UTC)

You're welcome, but the Walkthrough section really needs some help. I'm not sure if that walkthrough belongs there or in the quest about defeating Dhuum (There comes the Nightman or something along those lines), but since everything there was taken from the Notes section (and I don't know the full name of the quest), I'm leaving it in the article about the god. Erasculio 12:39, 20 November 2009 (UTC)
Other bosses don't have their own walkthrough, so I think it should be moved to the quest (I heard it is called "The Nightman Cometh"). -- Konig/talk 12:52, 20 November 2009 (UTC)