Arc Lightning/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Arc Lightning.

September 13, 2012[edit]

  • Increased casting time to 1.5 seconds; increased recharge to 8 seconds; changed functionality to: "Target foe is struck for 5...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...85 lightning damage. Damage from Arch [sic] Lightning has 25% armor penetration."


Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Concise description
Spell. Deals 5...33...40 lightning damage. Deals 15...71...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration.


Progression
Nearby lightning damage
0
5
15
1
7
20
2
10
24
3
12
29
4
14
34
5
17
38
6
19
43
7
21
48
8
24
52
9
26
57
10
28
62
11
31
66
12
33
71
13
35
76
14
38
80
15
40
85
16
42
90
17
45
94
18
47
99
19
49
104
20
52
108
21
54
113

June 12, 2008[edit]

Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Concise description
Spell. Deals 5...41...50 lightning damage. Deals 15...63...75 lightning damage to one nearby foe if target foe is hexed with Water Magic. 25% armor penetration.


Progression
0
5
15
1
8
19
2
11
23
3
14
27
4
17
31
5
20
35
6
23
39
7
26
43
8
29
47
9
32
51
10
35
55
11
38
59
12
41
63
13
44
67
14
47
71
15
50
75
16
53
79
17
56
83
18
59
87
19
62
91
20
65
95
21
68
99


January 19, 2007[edit]

Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic hex, one foe near your target is struck for 15...51...60 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic hex, one foe near your target is struck for 15...51...60 lightning damage. Damage from Arc Lightning has 25% armor penetration.


Progression
0
5
15
1
8
18
2
11
21
3
14
24
4
17
27
5
20
30
6
23
33
7
26
36
8
29
39
9
32
42
10
35
45
11
38
48
12
41
51
13
44
54
14
47
57
15
50
60
16
53
63
17
56
66
18
59
69
19
62
72
20
65
75
21
68
78


Original[edit]

Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic hex, one foe near your target is struck for 5...41...50 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic hex, one foe near your target is struck for 5...41...50 lightning damage. Damage from Arc Lightning has 25% armor penetration.


Progression
0
5
5
1
8
8
2
11
11
3
14
14
4
17
17
5
20
20
6
23
23
7
26
26
8
29
29
9
32
32
10
35
35
11
38
38
12
41
41
13
44
44
14
47
47
15
50
50
16
53
53
17
56
56
18
59
59
19
62
62
20
65
65
21
68
68