ArenaNet:Game updates/20080612
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PvE and PvP
Elementalist
Rust
- increased Energy cost to 10; decreased casting time to 1 second; functionality changed to: "Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets."
Lightning Touch
- functionality changed to: "Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage. Foes suffering from a Water Magic hex are Blinded for 3...7...8 seconds. This skill has 25% armor penetration."
Arc Lightning
- increased conditional damage to 15...63...75
Mesmer
Drain Enchantment
- increased Energy gained to 8...15...17
Drain Delusions
- increased multiplier for Energy gained to 4; increased recharge to 12 seconds
Wastrel's Worry
- increased damage to 20...84...100
Monk
Strength of Honor
- increased recharge to 15 seconds
Holy Wrath
- increased recharge to 10 seconds
Aura of Stability
- decreased duration to 3...7...8 seconds
Balthazar's Pendulum
- decreased duration to 5...9...10 seconds
Necromancer
Fetid Ground
- decreased Energy cost to 5
Suffering
- increased Health degeneration to -1...3...3
Vile Miasma
- increased Health degeneration to -1...4...5
Soul Bind
- decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex."
Paragon
"Can't Touch This!"
- decreased Energy cost to 5.
Barbed Spear
- increased Bleeding duration to 5...17...20 seconds
Ranger
Punishing Shot needs additional on-interrupt bonus damage. Arshay Duskbrow 00:28, 20 June 2008 (UTC)
Antidote Signet
- functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
Barbed Arrows
- increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill.
Warrior
Bull's Charge
- increased movement speed to +33%.
"Charge!"
- increased duration to 5...11...13 seconds.
Symbolic Strike
- increased conditional damage to 12.
PvE Changes
Dervish
Mystic Regeneration
- decreased recharge to 5 seconds; increased the maximum number of enchantments counted to 8.
Mesmer
Energy Drain
- increased multiplier for Energy gained to 3.
PvP Changes
Mesmer
Mantra of Inscriptions (PvP)
- decreased the recharge of signets to 5...29...35% faster
Ritualist
Ancestors' Rage (PvP)
- increased duration to 2 seconds; decreased damage to 5...41...50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5...41...50 lightning damage each second."
Splinter Weapon (PvP)
- decreased damage to 5...25...30
Warrior
"For Great Justice!" (PvP)
- functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."