ArenaNet:Guild Wars 2 suggestions/Boss suggestions

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Guild Wars 2 Suggestions

(Discussion)

Also it would be awsome if Shiro the boss from factions would be aided further in the game by Dhuum or Mhenzies in there quest for gaining allies in the Under World and Shiro would secretly seek to become a god.I believe this is realistic cause how would Shiro in the end of factions be sentenced by The Envoys only to take part in aiding Abadon in the Realm Of Torment.

Why this is a good idea
  • Gives the story a twist.
Why it may not work out
  • Probly too much to ask for.
  • May require too many changes.
  • Didn't we kill him for good that last time? That kind of would be a huge piece of broken plot.
  • Shiro was killed in the torment, means he was completely destroyed =P

Bosses (Discussion)

What if the whole map will be devided by some really big bosses. They will not be inplemented in the story, they will be like "protectors" of each race. They will be huge and they are just a secondary challange for players. They might drop huge amounts of gold and will be very hard to kill. Lets imagine these "protectors". Humans will have a "god", Sylvari a big "holy tree", Asuran a big "magical robot", Nom a big "bear", Charr a big cat like animal. Each race will be able to kill the other races "protector" they will be patroling the the lands but they will not be ofensive untill some one atacks them.

Why this is a good idea
  • it adds something different to hunt for
  • it will not interfere with the story
  • it is not very hard to program
  • it will create the oportunity to add Big bosses in the other expansions
Why it may not work
  • Unless there was a special area for the protector that was instanced, you would have huge parties standing around waiting for it to spawn.

Bosses have more work put into them

the main thing i didnt like about GW1 is that the only bosses that had proper work put into them were glint, lich, the dragon in factions, shiro, varesh and abbadon and the others were just normal with coloured stripes id prefer it if there were more big bosses with work put into them but less of them say 1 in each area and keep the striped ones but as commanders or something and the bosses have a chance of dropping rare items say commanders have 1% chance of dropping a unique item but bosses have 10% and are obviously stronger but are not possibly solo-able

Why this is a good idea
  • Means bosses look cooler
  • May attract more people to the game
  • Easier way to get rare items
  • Means people HAVE to work as a team at certain points
Why it may not work
  • people may have to repeatedly go like 100 times to get the unique item because everyone else in team gets it when the 10% chance works
  • Will have people overcrowd areas to kill it and it takes more time