ArenaNet:Guild Wars 2 suggestions/Make It Easier to Look Around: Break Character Focus

From Guild Wars Wiki
Jump to navigationJump to search
Guild Wars 2 Suggestions

Make It Easier to Look Around: Break Character Focus (Discussion)

I'm mainly a FPShooter game player. The reason I started playing a RPG was to experience a new world. I love looking around and seeing all the amazing things that have been created. I find that most of the things that I want to look at are tall and much higher than my field of view and it is very difficult to look up. From the common camera angle, most of my screen is filled with the boring ground. I do realize that by zooming in to a first person view point, I can look around quite easily, but I don't like playing the game from this view.

Possible solutions:

  • Allow the user to adjust the focus of the camera. Currently it seems to be focused on the head of the character. By being able to raise it about 3 feet over the character's head, looking up would be much easier because the camera would no hit the ground as soon and prohibit upward looking.
  • Create a modifier key that would allow the camera to point in any direction from where it is currently. For example, if the camera is 10 feet behind the character and 5 feet up, by pressing this key, I could look in any direction while the camera remains 10 feet back and 5 feet up (ie, the character is no longer the focus, the camera position has not changed, only where it is pointing). Releasing the key will cause the camera to retrain on the character.

Additionally, I almost constantly have "free camera" and right-click held down because I look around so much. Creating the option to invert the right-click button would be useful. That way, when I want the mouse cursor I could hold down the right-click button. But when I'm not holding it down, then I am looking with the mouse.


Why this is a good idea
  •  Allows users to better see the world.
  •  I've only discussed options, so one could change the behavior or not.
Why it may not work out
  •  More programming work for developers.
  •  Another option in a sea of confusing options.