ArenaNet:Guild Wars 2 suggestions/Private explorable areas from GW1

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Guild Wars 2 Suggestions

Private explorable areas, or infinite worlds? (Discussion)

Private explorable areas should be in GW2 too, but in a different way, because spawn camping will be annoying. Players could choose a setting saying whether or not they will enter a private or public explorable area. The player's party would all be informed, and they would have to accept either setting before leaving the town or outpost.

Actually, a better way to fix the problem of one open server per world would be to have an infinite number of worlds; the only problems being:

  1. If the area would have lots of players farming. They would kill monsters faster than they could respawn.
  2. If this would happen (Which it would) players would have to change worlds to find more enemies.
  3. But with only limited number of world's and more and more players joining in everywhere would be crammed full and nobody would play.
  4. The only way to fix this. Would be to either have players have a choice of having a private server. Or (Even better) having an infinite number of world's.
Why this is a good idea
  •   Spawn camping would be very boring and annoying
  •   There wouldn't be any spawn camping if players could still have privates if they want
  •   Triples the game's playability
Why this is not a good idea
  •   Requires additional coding to a game that is already being developed to be an open world
  •   Multiple game features that are part of GW2 won't be possible with private instancing
  •   Missions and dungeons (where the high-end loot drops) will be instanced.
  •   Infinitive servers means there won't be large-scale World PvP, because there wouldn't be enough players per server.