ArenaNet:Guild Wars 2 suggestions/Psycher

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Guild Wars 2 Suggestions

(Discussion)

This would be a profession that would not be like the Mesmer. Even though at first it might seem like it.

The name can be chosen by Anet. But suggestions would be Psychonaut, Psychonist or Psychomancer. Lets just call this profession the "Psycher" for now. All the example skill parameters can (of course) and should, in some cases, be edited by Anet.

The "Psycher" could attack and move objects (Small obstacles ,enemes, allyes and him/herself) with psychic energy. The "psycher" would have its own weapon type. Which would be a Gautlet. The gauntlet would be a sort of Glove that would be a 1 handed weapon. It would act like an wand. It would be weaker but faster, and with it the "Psycher" could send normal psychic energy missiles. As a fire wand would send out normal fireballs.

The "Psycher" would also have 30 basic max energy.

The "Psycher" would have 4 Attributes. They would be:

  • Mental concentration (Primary)

For each 2 ranks of Mental concentration all your skills recharge 1 second faster. Skills from this attribute mostly focus on buffing your other skills a bit in different ways. Example skills:

Mental reincarnation Enchantment spell. For 2...9 seconds. You gain 5 health and 1...2 energy each time you cast a spell or attack. Energy cost: 5. Casting/Using time: 1 Second. Recharge time: 15 Seconds.

Concentrated death Skill. This skill's effect stays on you even if you die. It ends when you are resurrected by a resurrection skill. When the effect of the this skill ends. Your health and energy recharge fully. Energy cost: 30. Casting/Using time: 5 Seconds. Recharge time: 10 seconds.

  • Energy concentration

No inherent affect. Skills from this attribute mostly focus on attacking enemies. Some skills could cause Blindness for a short period of time. Example skills:

Pulse Spell. Sends one missile to all enemies within earshot. Each Deals 5...40 damage. Energy cost: 10. Casting/Using time: 2 Seconds. Recharge time: 10 seconds.

Psychic energy Spell. Sends out a missile deals 5...50 damage. The victim is blinded for 1...3 seconds. Energy cost: 5. Casting/Using time: 1 Second. Recharge time: 3 seconds.

  • Mental power

No inherent affect. Skills from this attribute would focus on moving objects, enemies and evading attacks by moving yourself. Example skills:

Telekinetic evasion Enchantment spell. For 4...9 seconds The next 1...3 physical attacks made on you have a 60%...75% chance of missing. This enchantment ends if you loose more than 40% of your health. Energy cost: 5. Casting/Using time: 1 Second. Recharge time: 15 seconds.

Levitation Skill. (Raises the player up in the air) Levitate for 5...13 seconds. While levitating, melee attacks made against cant hit. When levitating, Skills cost 5 more energy and you loose 1 energy every time you attack. You can move while you are levitating. Energy cost 10. Casting/Using time: 4 Seconds. Recharge time: 30 Seconds.

Mental pulse Spell. Target enemy is knocked down for 1...2 seconds. If you are affected by a hex or you are blind. You loose 10 health. Energy cost: 5. Casting/Using time: 2 Second. Recharge time: 10 seconds.

  • Gauntlet control

Levels in this Attribute would increase the attack speed of the gauntlet more than the damage. Skills from this attribute would focus on Gauntlet attacks. Example skills:

Attackers signet Signet. For 5 seconds. You attack +15% Faster. Recharge time: 35 seconds seconds.

Psychotic blow Gauntlet attack. This attack deals +10 damage for each spell you have casted for the last 4...7 seconds. (Max +50 damage). If you have caused a hex or a condition for 4...2 seconds. -15 damage Is subtracted from the damage bonus. Energy cost: 15. Recharge time: 5 seconds.

With the races:

The Asuras would be the best in Mental power.

The Charr would be the best in Energy consentration.

The Norn would be the best in Gauntlet control.

The others would be neutral.


Why this is a good idea
  •   This would add a completely different profession to the game.
  • And by this it could also add a completely new style of play to the game.
  •   This would be fun to play because would be different from other professions. As said already.
Why it may not work out
  •   Some players might find ways of miss use of this profession.