ArenaNet:Guild Wars 2 suggestions/Sagothii

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Guild Wars 2 Suggestions

Sagothii (Discussion)

Lore

The world in chaos, fear, and hopelessness. Gaining a victory only to find an even harsher challenge awaiting. The flight of the newest threat, the dragons, forced the sentient races to return to the depths once again. Many still remained on the surface, unprotected and exposed. Coincidence was however, favoring the sentients, even for a brief moment.

Asura found them selfs hiding with Sylvari, Humans with Charr, Norn dishonored being forced beneath the surface with those who had their honor recently stripped away. Soon the ground shook and gave way, to what seemed to be a mine so old, even the dwarfs wouldn't have known about it. Not in legend, not in history, never in memory was the vast chamber now enclosing them.

They had no choice but to find a way to the surface, however their endeavors forced the recognization of something magnificent. Their wounds healed within ours, they were revitalized and exhilarated. Such power in such a place, whatever was mining this before, surely had the right idea. They left the place, news of the mine traveled quickly across the five races, each wanting to harness it for their own means. It was a loose relationship at best, old enemies working together, a simple accident could end in a bloodbath. However it was soon achieved by an Asura scientist named Sago, and a Sylvari calling herself Gothi. Focused the crystals in a hand held device able to create a discharge or three or four bolts of the newly dubbed Sagothi energy.

The amazing abilities of a healing crystal able to destroy organic material, but useless against minerals. The result was unexplained, simply killing the tissue, no burns, no cuts, no penetration. It could only go skin deep, but caused great pain to those struck. The device couldn't be aimed well at a distance either, leaving this to be a mid-ranged device. New discovery was formed later by the Charr and the Norn, the device was partially damaged when the Norn Jerith dropped it, and a nearby Charr to a small discharge to a limp leg. It was never not powerful enough to work properly, simply too powerful for it to heal.

The discovery created the order of the Sagothii, vowing to keep balance in the world, with a subtle grace that many lacked. Each race had a new weapon to defend and fight for what they believed in. The power of the Sagothi.

Overview

The Sagothii are midrange fighters, creating a powerful core to invigorate their team or strike at their enemies from a safe vantage point. They prefer medium armor, much like that of a ranger, assassin, or a dervish. They wield the Sagothi device with both hands due to its bulkiness. The profession has had nearly 100 years to evolve, allowing many different forms of the device. Even then, it is seen more as a science, then a magic or religious profession.

Attributes

Invigorating Science: Skills with the ability to increase the effectiveness of a team in battle dealing damage.

Resistance Science: Group skills to shield the team from many different forms of damage.

Reconstruction Science: Minor group heals.

Destruction Science: Midranged attacks dealing minor damage to a small group of foes.

Sagothi Mastery: For every 4 points in Sagothi Mastery, your Sagothi Device deals 1 additional damage. This is used mainly to counter other Sagothi, if the divices have gotten in the wrong hands.

Why this is a good idea
  • First mid-ranged based profession
  • It's unique since it doesn't draw power from any of the five gods.
  • Widens your healer variety to more then just monks.
  • SCIENCE!
Why it may not work out
  • People think there is enough healing
  • The odds of this actually getting implemented
  • That long story might make people turn away :(
  • Why invest in an attribute for weak healing or damage when you can invest in a secondary profession's attribute for better healing or damage?
  • Sagothi Mastery's inherent effect seems extremely weak.
  • The lore implies that the Sagothy Device would be useless against inorganic monsters such as golems and elementals.
  • Name isn't descriptive.
  • It's idiotic, stupid, and involves putting lazer guns in Guild Wars. Is this supposed to be constructive ?