ArenaNet:Guild Wars 2 suggestions/Weapon Master

From Guild Wars Wiki
Jump to navigationJump to search
Guild Wars 2 Suggestions

Weapon Master (Discussion)

Weapon Master is basically what it is, a master of weapons.They would be able to use all weapons. The Primary attribute will put an imaginary number in the weapon mastery attributes of each profession for each rank of Weapon mastery. The armor rating for a weapon master is 70. The Weapon Master's primary attribute does not/should not contain lots of attack skills but enhancements of weapon usage. I will provide 2 skill examples for each attribute. This class should have at least 5 energy more than the war or at least 1 pip more.

Weapon Master's attributes would be:

Weapon Mastery (primary)

For each rank of weapon mastery, you get an imaginary point in each possible weapon mastery attribute. This attribute increases the damage of weapons.note: rank 0-16 of Weapon Mastery does not give you rank 0-16 of Axe/Spear/Dagger/Hammer/Scythe/Sword attribute itself but allows you to use the r 0-13 requirement of weapons. 1 point in Weapon Mastery=1 requirement point. making myself clear.

skill examples:

Elite Master's Choice cost:10 activation:1 sec Recharge:60 For ... seconds you deal +... more damage in combat but when ever you strike a foe you lose ... health

Elite Critical Team cost:5 activation:1 sec Recharge:40 For ... seconds your team has an increased critical hit ratio of 80% but when your team critical you lose ... energy

Defensive Tactics

For every 2 ranks of Defensive Tactics, you get an additional 1 armor rating. This attribute contains defensive/healing techniques.

skill examples:

Big Shield cost:5 activation:5/4 recharge:20 sec. For 12 seconds you take ... less damage while not moving or holding a shield

Elite Blood Connection cost:10 activation:2 recharge:20 sec. Hex Spell. For ... seconds damage dealt to the enemy heals you for a half the amount.

Footwork

This attribute works well/contains stances.

skill examples:

Copy Cat cost:5 activation:0 recharge:30 sec. For 20 seconds, when your target uses a stance, you go into the same stance.

Elite No Survivors cost:5 activation:0 recharge:25 sec. Shout. For 10 seconds you and your party move ...% faster and deal +... more damage in melee

Melee Combat

This attribute contains attack skills and other damage dealings.

skill examples:

Armor Pierce cost:10 adrenaline recharge:5 seconds Your weapon deals ...% armor penetration and an additional +5 damage.

Elite Prepared Weapons cost:10 adrenaline recharge:15 You attack twice at target foe and for each attack dealt inflicts a random condition.


These Skills above in each attribute are just examples of what they could be

Why this is a good idea
  •   Allows you to master a variety in weapon damage and support.
  •   Allows you to have a variety of support and defense
  •   Many combinations available...
  •   This class will not replace existing melee classes due to that it does not gain other primary attributes like strength, expertise, etc. So people will use other classes for those advantage gains. That a good.
Why it may not work out
  •   Seems like a variant of the Warrior.
  •   Overpowered<--[Remember these are just suggestions]