ArenaNet:Guild Wars 2 suggestions/Wilderness Idea
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Guild Wars 2 Suggestions |
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"Wilderness" (Discussion)
Have public areas outside of towns/outposts that allows players to freely attack anything that moves. Players can have a sort of PvP with no real preparation. Different zones for different skill levels. A character vs. four times it's level isn't good. When they die, they simply are resurrected and can venture back if they wish.
- Why this is a good idea
- It creates interest in the game once the storyline has been beaten.
- Rewards could be given (possibly titles) depending on how well you do in the wilderness.
- Creates a more unstructured PvP which is more friendly to the new player.
- Why it may not work out
- Contradicts the use of arenas.
- Maybe swamped with guilds and develope more into chaos then anything.
- All ready going to be World PvP.
- way to much like runescape
- Go home Runescape idea.
- I thought most gw players joined gw to get away from crapsack games like runescape
- runescape is for phonies