ArenaNet:Skill feedback/Elementalist/Energy Boon
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A. von Rin's Issue -- 01:22, 8 March 2008 (UTC)
- Issue
- You lose 10 energy through exhaustion and gain a maximum of 20 (energy conversion of 1 to 2 -> passive to active). That's under powered compared to GoLE and you will be exhausted when you are interrupted, too.
- Suggestion
-
- Change it into a signet to convert passive energy @ 0 in active energy and change cast time to 0.75 second to have a better chance for the energy gain. (better ideas are welcome!)
Jette's Issue 16:10, 11 March 2008 (UTC)
- Issue
- Exhaustion makes the skill useless. Glyph of Energy is a better option; prevents exhaustion, recharges faster, and if used on a high-energy skill, provides more net energy saved.
- Suggestion
- Remove the Exhaustion clause. If necessary, lower the minimum gain to 0 energy so that in the extremely unlikely event other professions want to waste their elite on this, they can't.
Useless skill, outclassed by Offering of Blood
- Issue
- This skill is rubbish.
- Suggestion
- Drop exhaustion, change to 5e 1/4s 8r "Elite Enchantment. For 20 seconds, your next spell heals you for 10...82...100 and gives you 3...10...12 energy plus 120...240...270% of its base cost."
Desocupado's Issue -- (11:45, 30 November 2008 (GMT-3))
- Issue
- Weak energy gain (loses 10 due exhaustion and 5 due it cost)
- Slow casting
- Linked to energy storage (its never going to see a superior rune)
- Overall weak elite spell
- Suggestion
- Effect: Elite Spell. You gain 25...29...30 Energy. Energy Boon causes Exhaustion.
- 5 1/4 15
Well, now it has a purpose, provides enough energy (10..14..15) to cast another spell. The payoff is exhaustion. As a side effect, P/E and W/E could consider using them as it energy works for non spell skill (well, it has to be better than GolE.