ArenaNet:Skill feedback/Elementalist/Energy Boon

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Energy Boon Energy Boon

A. von Rin's Issue -- 01:22, 8 March 2008 (UTC)

Discussion

Issue
You lose 10 energy through exhaustion and gain a maximum of 20 (energy conversion of 1 to 2 -> passive to active). That's under powered compared to GoLE and you will be exhausted when you are interrupted, too.
Suggestion
Change it into a signet to convert passive energy @ 0 in active energy and change cast time to 0.75 second to have a better chance for the energy gain. (better ideas are welcome!)

Jette's Issue 16:10, 11 March 2008 (UTC)

Issue
Exhaustion makes the skill useless. Glyph of Energy is a better option; prevents exhaustion, recharges faster, and if used on a high-energy skill, provides more net energy saved.
Suggestion
Remove the Exhaustion clause. If necessary, lower the minimum gain to 0 energy so that in the extremely unlikely event other professions want to waste their elite on this, they can't.
Suggestion
Elite Spell. You gain 10...82...100 Health and 0...16...20 Energy.

Useless skill, outclassed by Offering of Blood

Issue
This skill is rubbish.
Suggestion
Drop exhaustion, change to 5e 1/4s 8r "Elite Enchantment. For 20 seconds, your next spell heals you for 10...82...100 and gives you 3...10...12 energy plus 120...240...270% of its base cost."


Desocupado's Issue -- (11:45, 30 November 2008 (GMT-3))

Issue
Weak energy gain (loses 10 due exhaustion and 5 due it cost)
Slow casting
Linked to energy storage (its never going to see a superior rune)
Overall weak elite spell
Suggestion
Effect: Elite Spell. You gain 25...29...30 Energy. Energy Boon causes Exhaustion.
5 Energy 1/4 Activation time 15 Recharge time

Well, now it has a purpose, provides enough energy (10..14..15) to cast another spell. The payoff is exhaustion. As a side effect, P/E and W/E could consider using them as it energy works for non spell skill (well, it has to be better than GolE.