ArenaNet:Skill feedback/Elementalist/Fire Magic

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Shard's Issue -- 19:13, 18 January 2009 (UTC)

Issue
Fire (especially aoe) has been buffed in every skill update since beta and is now so powerful that eles never need to bring utility because they can just solo-spike problem targets instead.
Solution
Fire magic does half damage in pvp.


Solution #2
Weapon mods that protect a certain type of elemental damage now also add +5 armor against non-specific elemental damage. Weapon mods that provide +7 armor versus elemental (or physical) damage now provide +12 armor, to make them worth taking over generic +5 armor mods and to combat a metagame issue at the same time.

Alternate fix that wouldn't make Anet look even more lame

Issue
Keeps getting buffed. There are a few, overpowered, skills and everything else either sucks, is inviable, or is just plain pointless, and the rest is fine as it is.
Suggestion
Nerf the overpowered stuff, buff the skills that suck but don't make them overpowered either.

Stat's Suggestion

Issue
Fire should do the most damage, but has the problem of stacking too well with others team members also using fire.
Solution
Make fire magic suffer from some sort of diminishing returns. My suggestion is to make many spells do about 28 less damage, but inflict burning for 2 seconds. This would buff vs high armor targets, especially rangers, but might make Melandru's Dervishes too powerful.