ArenaNet:Skill feedback/Elementalist/Shockwave
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- Last update: April 17th, 2008
Khazaro's Issue -- 13:59, 24 March 2008 (UTC)
- Issue
- E/A do a really strong damage output with shadowstepping to their target and using Shockwave. In addition, due to the split of the damage, Protective Spirit and Spirit Bond don't trigger (if Dmg < 60).
- Suggestion
- Maybe its not a Shockwave Issue - more a Shadowstep once again.
- 1st Suggestion would be: lower the damage of Shockwave or
- 2nd Suggestion: Add to Dark Prison (or some other Shadowstep skill) a "Blackout"-Effect like "after shadowstep, your skills recharge 5 seconds." this would fix this issue for sure.
- 3rd Suggestion: Add to Shadowsteps a Blackout Effect for only SPELLS.
- 4th Suggestion: Let the damage of Shockwave stack to make Protective Spirit useful.
Khazaro 18:39, 24 March 2008 (UTC)
- I know, I did. Sorry about that. 145.94.74.23 08:00, 27 March 2008 (UTC)
I honestly think this is an issue with Shadowstepping as a whole, it really takes away from positioning and allows for fast spikes, I think there are a number of things we can do to the three main shadow stepping skills, Dark Prison, Deaths Charge, and Shadow walk, to balance this out. Izzy @-'---- 18:37, 27 March 2008 (UTC)
- Thanks much! -- Khazaro 19:23, 27 March 2008 (UTC)
- Thank you for replying Izzy. 145.94.74.23 08:25, 28 March 2008 (UTC)
- Thanks much! -- Khazaro 19:23, 27 March 2008 (UTC)
- Wasn't that kind of the point of the Shadow Step mechanic? To be able to provide a surprise attack? The complaint here ignores that Shockwave is underused in PvP. Beyond that, a decent monk can prot against a Shadow Step spike. It really doesn't take much to counter the much more common (as opposed to the Shockwave ele) Shadow Form suicide fire ele. If they attack a player, the player moves from where the ele Shadow Stepped to, and that's pretty much all it takes. If they attack an NPC, a common WoH monk can counter the damage. Protective Spirit + WoH pretty much kills the attack. 76.89.81.150 02:53, 29 March 2008 (UTC)
- I don't quite follow how Protective Spirit can counter this spell. With everyone and their mother having 600 health, it will reduce Shockwave's damage by 5 at best. Granted, 3*6*5 is still 90 damage, but the spike still deals over 950 damage then. 145.94.74.23 08:41, 17 April 2008 (UTC)
--RitualDoll 06:49, 28 April 2008 (UTC) (UTC)
- Issue
- Highly abusable as spike damage, especially with aftercast gone.
- Suggestion
- Elite Spell. Adjacent foes take 15...51...60 earth damage, after 1 second nearby foes take 15...51...60 earth damage, and after two seconds foes in the area take 15...51...60 earth damage.
- Reasoning
- Slows down the spike damage, but doesn't wound the skill's over-all damage OR ability to bypass over-used monk enchantments.