ArenaNet talk:Skill feedback/Elementalist/Shockwave
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Apart from that combo, Shockwave suffers from a positioning problem. A little lag and you deal little to no damage. So how about adding your second suggestion to shadowstep, but only for non-Assassin skills.
- Oh, and I am sure it will get nerfed very soon. Izzy always picks one complainer over several people with good arguments (Ward Against Melee).
- Yeah. - maybe the best thing is something like adding "Shadow step to target [...] if you are not an Assasin (prim. class) your skills or spells recharge for 5 seconds." Khazaro 14:30, 24 March 2008 (UTC)
- I fail to see how this is overpowered, even on Death's Charge 'sins - it isn't armor ignoring damage, so roughly every 10 armor knocks off 35 damage at R12 and 47 at R16 and the damage can be partially kited. In PvE it usually is underpowered, so I assume you mean A/E or E/A in PvP. Armor should mostly save the front line, and if you're having problems with this in the back line, you're using the wrong counter - Cry of Frustration works much better than monk protection. This is really not much different than protecting against Shatterstone/Freezing Gust spike teams - interrupts help the most. --Falseprophet 22:45, 24 March 2008 (UTC)
- You know what I would like to see? A change in damage to 15...43...50 or even 10...38...45 and the effect added that it causes weakness too. That would make it a great defensive skill, instead of teleport->attack skill. It would be better than Ward of Weakness anyways, that skill onkly works in theory. 145.94.74.23 08:17, 25 March 2008 (UTC)
- /agree this with damage reduce and weakness is a nice idea. - When the damage then stacks - u can Spirit Bond it and use it for your defense -- Khazaro 13:50, 25 March 2008 (UTC)
- Not a bad suggestion. Btw, I don't think this is OP, at all. Dark Morphon(contribs) 16:33, 25 March 2008 (UTC)
- You don't think its OP ? - like 5* E/A = 5* (3*60) Dmg which bypasses Spirit Bond AND Protspirit - Of course you can Cry it but not every spike imo. -- Khazaro 18:41, 25 March 2008 (UTC)
- It is also very predictable. You just need another form of protection instead of Spirit Bond or Protective Spirit. How about Shielding Hands? Those two spells shouldn't be able to work perfectly against everything. 145.94.74.23 08:27, 26 March 2008 (UTC)
- It is very predictable ?! - I think when you play vs. a guild in AT or mAT you cant rly predict or specc that Shockwave spike. - When u think they play it u put in Skills, which are completly useless vs. other builds. -- Khazaro 12:45, 27 March 2008 (UTC)
- Cry of frustration is hardly useless vs anything except shockwave spike. Lord of all tyria 12:50, 27 March 2008 (UTC)
- Sorry, - I need to correct myself: My statement ("useless skills") advert to the statement from 145.94.74.23 ("How about Shielding Hands?") I was only thinking about Monk bars. -- Khazaro 13:33, 27 March 2008 (UTC)
- Fair enough. Lord of all tyria 13:41, 27 March 2008 (UTC)
- Sorry, - I need to correct myself: My statement ("useless skills") advert to the statement from 145.94.74.23 ("How about Shielding Hands?") I was only thinking about Monk bars. -- Khazaro 13:33, 27 March 2008 (UTC)
- Cry of frustration is hardly useless vs anything except shockwave spike. Lord of all tyria 12:50, 27 March 2008 (UTC)
- It is very predictable ?! - I think when you play vs. a guild in AT or mAT you cant rly predict or specc that Shockwave spike. - When u think they play it u put in Skills, which are completly useless vs. other builds. -- Khazaro 12:45, 27 March 2008 (UTC)
- It is also very predictable. You just need another form of protection instead of Spirit Bond or Protective Spirit. How about Shielding Hands? Those two spells shouldn't be able to work perfectly against everything. 145.94.74.23 08:27, 26 March 2008 (UTC)
- You don't think its OP ? - like 5* E/A = 5* (3*60) Dmg which bypasses Spirit Bond AND Protspirit - Of course you can Cry it but not every spike imo. -- Khazaro 18:41, 25 March 2008 (UTC)
- Not a bad suggestion. Btw, I don't think this is OP, at all. Dark Morphon(contribs) 16:33, 25 March 2008 (UTC)
- /agree this with damage reduce and weakness is a nice idea. - When the damage then stacks - u can Spirit Bond it and use it for your defense -- Khazaro 13:50, 25 March 2008 (UTC)
- You know what I would like to see? A change in damage to 15...43...50 or even 10...38...45 and the effect added that it causes weakness too. That would make it a great defensive skill, instead of teleport->attack skill. It would be better than Ward of Weakness anyways, that skill onkly works in theory. 145.94.74.23 08:17, 25 March 2008 (UTC)
- I fail to see how this is overpowered, even on Death's Charge 'sins - it isn't armor ignoring damage, so roughly every 10 armor knocks off 35 damage at R12 and 47 at R16 and the damage can be partially kited. In PvE it usually is underpowered, so I assume you mean A/E or E/A in PvP. Armor should mostly save the front line, and if you're having problems with this in the back line, you're using the wrong counter - Cry of Frustration works much better than monk protection. This is really not much different than protecting against Shatterstone/Freezing Gust spike teams - interrupts help the most. --Falseprophet 22:45, 24 March 2008 (UTC)
- Yeah. - maybe the best thing is something like adding "Shadow step to target [...] if you are not an Assasin (prim. class) your skills or spells recharge for 5 seconds." Khazaro 14:30, 24 March 2008 (UTC)
- When I said easy to predict I meant that if you see an E/A team, you can be 95% sure they're Shockwave Spikers and you can take appropiate measures be using other pre-prots than the two you mentioned. There are more protection skills out there and to call them all useless is very close minded. 145.94.74.23 14:44, 27 March 2008 (UTC)
- Just change the shadow step mechanic to disable all spells in your bar for 1 second, they should aid positioning and melee more than spells. The Sins We Die By 04:08, 28 March 2008 (UTC)
- Or just make all shadowsteps cause 5 seconds blackout after teleport as it's a broken and abused mechanic anyway. (Would make it only good for movement, not for spiking stuff.) 91.154.11.220 23:22, 29 March 2008 (UTC)
- Why make it useless, it should help melee and positioning. There is nothing wrong with being able to be in position for melee attacks every 20-30 seconds. The Sins We Die By 16:45, 29 March 2008
- Shockwave needs a buff, not a nerf. Shadow Steps need to be deleted, not nerfed. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:44, 1 April 2008 (UTC)
- I like the idea of certain builds being able to teleport short distances and all, but it is ruined by the fact that some Elementalists had to start abusing it to spike...even though it may be possible to stop them, I agree with one thing: teleport and (instant) kill shouldn't exist. Assassin should be allowed to teleport (very small) distances, Elementalists shouldn't, not like this anyway. 145.94.74.23 06:43, 3 April 2008 (UTC)
- Shockwave needs a buff, not a nerf. Shadow Steps need to be deleted, not nerfed. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 16:44, 1 April 2008 (UTC)
- Why make it useless, it should help melee and positioning. There is nothing wrong with being able to be in position for melee attacks every 20-30 seconds. The Sins We Die By 16:45, 29 March 2008
- Or just make all shadowsteps cause 5 seconds blackout after teleport as it's a broken and abused mechanic anyway. (Would make it only good for movement, not for spiking stuff.) 91.154.11.220 23:22, 29 March 2008 (UTC)
- If you think "X is broken, but only when it's used with Y," X isn't broken. Y is. ~Shard (talk) 02:51, 9 April 2008 (UTC)
- Yes, you're right. I already knew that. It's just a shame that some things have to be nerfed because, although 90% of it is fine, 10% of it is not. It's a sad truth. 145.94.74.23 07:29, 9 April 2008 (UTC)
- Actually, it's the other way around. Only 10% of the skills in the game are fine, the other 90% are either useless or broken. 72.235.48.41 10:10, 9 April 2008 (UTC)
- eh, shockwave is a pointblank aoe skill on an elementalist. It is about one of the saddest skills there is. It needs to be buffed, tbh. Shockwave spike is not problem like Rt spike. Please don't suggest nerfs on weak skils because of one silly gimmick.File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 15:20, 9 April 2008 (UTC)
- That is how I meant it. This skill is fine 90% of the time, but it almost got a nerf because of one gimmick (the other 10%). 145.94.74.23 06:36, 10 April 2008 (UTC)
- "Nuclear7", please learn to open "Observer" and watch some games. It-is-not-one-silly-gimmick and it needs some serious nerf asap. Way less damage so that 15*dmg isn't instant sure kill or a bit more dmg+longer recharge to make SpiritBond/Prot spirit work. 91.154.15.37 11:05, 13 April 2008 (UTC)
- HA will always be filled with stupid gimmicks. Shadow steps and the clusterfuck maps at HA needs to fixed, and problem goes away. Shockwave is not offender here. -- nuke7 File:Nuclear7 sig image2.jpg 11:13, 13 April 2008 (UTC)
- Fyi observer isn't only HA lol, play game more imo use wiki less. (Shockwave isnt even that bad in HA, it's problem in GvG.) 91.154.15.37 18:19, 13 April 2008 (UTC)
- HA will always be filled with stupid gimmicks. Shadow steps and the clusterfuck maps at HA needs to fixed, and problem goes away. Shockwave is not offender here. -- nuke7 File:Nuclear7 sig image2.jpg 11:13, 13 April 2008 (UTC)
- "Nuclear7", please learn to open "Observer" and watch some games. It-is-not-one-silly-gimmick and it needs some serious nerf asap. Way less damage so that 15*dmg isn't instant sure kill or a bit more dmg+longer recharge to make SpiritBond/Prot spirit work. 91.154.15.37 11:05, 13 April 2008 (UTC)
- That is how I meant it. This skill is fine 90% of the time, but it almost got a nerf because of one gimmick (the other 10%). 145.94.74.23 06:36, 10 April 2008 (UTC)
- eh, shockwave is a pointblank aoe skill on an elementalist. It is about one of the saddest skills there is. It needs to be buffed, tbh. Shockwave spike is not problem like Rt spike. Please don't suggest nerfs on weak skils because of one silly gimmick.File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 15:20, 9 April 2008 (UTC)
- Actually, it's the other way around. Only 10% of the skills in the game are fine, the other 90% are either useless or broken. 72.235.48.41 10:10, 9 April 2008 (UTC)
- Yes, you're right. I already knew that. It's just a shame that some things have to be nerfed because, although 90% of it is fine, 10% of it is not. It's a sad truth. 145.94.74.23 07:29, 9 April 2008 (UTC)
Anon puts it well. Also, Any guild that loses to any kind of spike involving 6 elementalists deserve to lose. -- nuke7 File:Nuclear7 sig image2.jpg 21:11, 13 April 2008 (UTC)
lol Guild Wars. 68.35.91.2 21:12, 13 April 2008 (UTC)
- Just a note, the nerf to Glyph of Concentration was aimed at this skill. Since its no longer covered under glyph, its now exceedingly easy to interupt, to the point of foolishness. --Angelic Loki 08:51, 25 April 2008 (UTC)
- Shockwave is fine. Notice how it's not a problem until people shadow step with it. /hint ~Shard (talk) 12:17, 26 April 2008 (UTC)
- Yeah, that was mentioned a few times. -- NUKLEAR IIV 20:12, 26 April 2008 (UTC)
- Totally, and I'm really glad Izzy knows that. The split damage also makes shielding and, shield of absorbtion and damage reduction overall a whole lot better. PS and SB is the easy way. "onoz I have towatch the battlefieldto know who's going to get spiked"! 213.121.242.200 14:19, 11 May 2008 (UTC)
- Shockwave is fine. Notice how it's not a problem until people shadow step with it. /hint ~Shard (talk) 12:17, 26 April 2008 (UTC)