ArenaNet:Skill feedback/Monk/Healing Burst
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Healing Burst (last update: August 7th, 2008)
Astohan Issue, 6 September 2008
- Issue
- Second heal (party heal) is too small
- Suggestion
- Change to: "Target ally is healed for 5...121...150 and all party members in the area are healed for 2...24...30."
Pika Fan's Issue --Pika Fan 04:29, 23 September 2008 (UTC)
- Issue
- Weak attempt at making an AoE effect heal.
- Suggestion
- -Make it similar to Healing Ribbon.
5 ¾ 6 - Healing Prayers - Elite Spell. Heal target ally for 5...105...130 health. Up to 0...2...3 additional allies near target ally are healed for 15...83...100 health. For each additional ally healed, you lose 4...2...2 energy. --Pika Fan 03:25, 23 September 2008 (UTC)
Lancy's Buff
- Issue
- -good target heal, party heal stinks
- Suggestion
5 ¾ 4 - (Healing Prayers) - Elite Enchantment Spell. "Target ally is healed for 30...110...130 Health. That ally is enchanted with Healing Burst for 2 seconds. When Healing Burst ends, party members within earshot are healed for 5...25...30 Health."
- --Falconeye 06:25, 26 March 2009 (UTC)
Justice's Idea
- Issue
- Stupidly tiny aoe heal is silly
- Suggestion
- Healing Burst
- Elite Spell
- Heals target ally 10...82...100. Foes in the area of target ally begin burning for 0...2...3 seconds
"Burst" doesnt mean it has to be healing. Yeah its off beat having a dmg dealing healing prayer spell but it would make an attractive elite that would probably be used and not too unbalanced.--Justice 11:28, 12 January 2009 (UTC)
Leeloof Esp's Buff
- Issue
- -weak compared to Word of Healing in 4vs4 arenas
- Suggestion
5 ¾ 3 - (Healing Prayers) - Elite Spell. "Target ally is healed for 5...105...130 Health and all party members are healed for 5...21...25.
FleshAndFaith's Issue
- Issue
- Lack of a secondary heal puts this behind several other healing elites with more utility.
Suggestion1: Place a condition on the AoE heal.
- Elite Spell: Heal target ally for x...y...z health. If that ally was over 90% health, all allies within earshot are healed for 40 health.
Suggestion2: Make it an enchantment.
- Elite Enchantment Spell: Target Ally is enchanted with Burst Of Healing. For x...y...z seconds, that ally gains +1 Health Regeneration for every 4 ranks of Divine Favor, and all allies in the area of your target are healed for x...y...z health every second. This enchantment ends if target ally attacks or casts a spell that targets a foe.
Ikimono's Issue
- Issue
- -Triggers Hexes like Soul Bind and Scourge Healing Multiple times.
- This can cause a healer to effectively Spike himself, and makes it impossible for the healer to even hope to heal himself.
- Suggestion
- Make the additional healing "effected allies gains __ health" and not "Effected allies are healed for __"