ArenaNet:Skill feedback/Monk/Judge's Intervention
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Lancy1214 Proposal
- Issue
- -Needs to be coupled with Divine Intervention to accomplish something
- -Your target will die after the next hit anyways and you generally won't even see this skill trigger due to the other Healing monks on your team probably healing the dying target
- Suggestion
5 ¼ 15 (Smiting Prayers) Hex Spell. "For 10 seconds this hex does nothing. When this hex ends, Judge's Intervention deals 5...25...30% of the damage that foe dealt over the hex's duration as holy damage (maximum 150)."
Arcdash
- Issue
- While powerful, it's conditional on a target's near-death to work. Also, it doesn't have much in terms of utility as an enchantment.
- Suggestion
5 ¼ 20 Smiting Prayers Enchantment Spell. "For 8 seconds, the next time target ally's health falls below 50%, that ally is healed for 80 health and all adjacent foes take 80 holy damage."
I'm not entirely sure about the duration or recharge though.
How about something completely original
10 1 20 (Smiting Prayers) Hex Spell. "For 2..8 seconds if target foe suffers damage that would be fatal, this damage is negated and all nearby foes suffer 50..80holy damage (maximum 100).