ArenaNet:Skill feedback/Monk/Scribe's Insight

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Scribe's Insight Scribe's Insight

Issue -- 12:27, 31 August 2008 (UTC)

Discussion

Issue
If you have enough signets on your bar to make this worth taking, you're not likely to need the energy (you have to have quite a balanced bar). Also it only really works in signet smiter builds or /Me builds or whatever since there are very few non-smiting monk signets. It would work OK with Signet of Rejuvenation and Signet of Devotion but it's not worth giving up your elite slot for the extra energy.
Suggestion
Make this skill a bit more generally useful. Something like:
Elite Enchantment Spell. For 10...30...35 seconds, whenever you use a Signet it activates and recharges 5...17...20% faster and you gain 3 Energy.
This would be quite a minor buff. Admittedly having faster recharges on signets has led to problems with them being OP (Mantra of Inscriptions) but 15-20% is not a big amount at all, especially when you consider that signet smiters are not likely to want to take a lot of Divine Favour. What's more, it's not very effective to combine it with MoI since between them (in PvP anyway) they'll only give you a ~40% faster recharge at most (seeing as you won't have a high DF or Inspiration Magic score), which is not that much for two skill slots, one elite. However, it would give it a bit more usefulness and also mean that you can use your signets again more often, meaning the energy gain you get from this is also increased (by about 25% at 15 DF). Additionally, the slightly faster activation wouldn't be significant compared to, say, a mesmer's Fast Casting, but would give oyu an edge against interrupts and might make Signet of Devotion or Signet of Mystic Wrath worth taking.
This would also encourage use of this skill in non-signet smiter builds, since having Signet of Rejuvenation for examply with a 6-7 second recharge would make it a bit more spammable, especially since it gives you energy (it's no way going to be OP though since currently SI + SoR give you less than +1 energy regen's worth of energy, which is not a lot for an elite slot).

Lancy's Proposal

Issue
-Signet heavy builds dont need energy. Why would you need energy on a signet build?
-Was originally meant to counter Bonder-based build's cost (needs better synergy with prot-bonds). You lose 3 energy for each damage taken by tank -- even with Baltahzar's Aura and Essence Bond -- your still losing 1 energy per bond.
Suggestion
-Make it a Signet!

0 Energy¼ Activation time15 Recharge time - (Divine Favor) - Elite Signet. You remove 1 hex and 1 condition for each enchantment you are maintaining. (10 seconds.) Whenever you cast a Spell, you heal for an additional + 5...29...35 Health (maximum 60) and gain 0...2...3 Energy (maximum 6) for each signet you have equipped.

--Falconeye 18:20, 27 May 2009 (UTC)