ArenaNet:Skill feedback/Ritualist/Vital Weapon
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The Sins We Die By's Problem -- 20:57, 27 March 2008
- Problem
- As is just has no practical use beyond being a non instant cast Endure Pain.
- Solution
- Change the attribute to the restoration line and return half of the health buff as healing upon ending. Up the recharge to 4 seconds. Edit: Change duration from 5...29...35 seconds to 5...13...15. ~>Sins WDB 17:41, 10 April 2008 (UTC)
- Intent
- Give the Ritualist a way to have a heal on call. By mixing with Weapon of Remedy or Vengeful Weapon there is a potential quick heal and damage reduction.
Lancys Proposal
- Issue
- -Just another vital blessing that's not maintanable
- -Hinders your ability to cast more important weapon spells corresponding to the events happening in the battlefield (eg, Weapon of Warding would be more suitable for dealing with melee pressure)
- -A one time, spike prevention weapon that works similar to lifebond but is more active
5 ¼ 12 - (Communing) - Weapon Spell. "For 3 seconds, target ally has a Vital Weapon that redirects 75% of the damage to you. The damage you receive this way is reduced by 5...33...40."--Lancy1214 23:05, 23 September 2008 (UTC)
Impaled's Issue -- 17:18, 30 December 2008 (UTC)
- Issue
- Boring. Doesn't really help that much. If you want spike prevention you might as well grab Weapon of Warding.
- Suggestion
- Weapon Spell. (10 seconds.) Target ally has +1...3...3 Health regeneration and gains +5...17...20% Health from healing. End effect: ally is healed for 20...68...80.
Yullive's Issue -- 22:24, 22 February 2009 (UTC)
- Issue
- unused, because other weapon spells are more important and this on is only sensefull if used on the whole team
- Suggestion
10 1 5 - (Restoration Magic) - Weapon Spell. (5...13...15 seconds.) Target ally has +50...170...200 maximum Health and gains 30% more health from healing.