ArenaNet:Skill feedback/Ritualist/Weapon of Fury

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Weapon of Fury Weapon of Fury

Lancy's 1214 Proposal

Issue

-energy is not really required for fighting classes as they either do not need it or have other means of e-management (rangers having expertise and assasins have critical strikes)
-the 50% adrenaline boost is nice but other classes (in particular, the warrior) have better means of generating additional adrenaline (for great justice, enraging charge...etc)

Suggestion

5 Energy¼ Activation time10 Recharge time - (Channeling Magic) - Elite Weapon Spell. "For 10 seconds, target ally gains double adrenalin from the next 1...4...5 attacks. These attacks cannot be blocked and deal +1...13...16 damage. Weapon of Fury has no effect if that ally is Enchanted." --Lancy1214 20:27, 10 September 2008 (UTC)

-=OR=-

5 Energy¼ Activation time10 Recharge time - (Channeling Magic) - Elite Weapon Spell. "For 10 seconds, target ally gains double adrenaline from the next 1...4...5 attacks. These attacks cannot be blocked and deal 5...25...30 damage to 3 adjacent foes. Weapon of Fury has no effect if that ally is Enchanted." --Falconeye 08:27, 3 January 2009 (UTC)

Kigamo's Issue

Issue

Same as above

Suggestion

5 Energy¼ Activation time10 Recharge time - (Channeling Magic) - Elite Weapon Spell. "For 5 seconds target other ally's next attack steals up to 10...40...47 life and knocks the foe down.--Kigamo 15:27, 21 January 2009 (UTC)

68.202.136.112 06:14, 27 August 2009 (UTC) issue

issue
practically an unused skill that needs to be changed
suggestion
change it in line with illusionary weapon - self cast only


10 Energy1 Activation time20 Recharge time For 20 seconds, you deal no damage in melee, but whenever you attack in melee, You life steal 5...29...35.