ArenaNet talk:Skill feedback/Assassin/Augury of Death

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John Dohs Discussion

  • Issue: This skill is an insane spike skill because it allows for a spike team to bring Deep wound effect without having to give up damage on the spike.
  • Suggestion: Reduce duration in order to force someone to spend the time during a cast to get the deep wound.

~Izzy @-'---- 19:14, 14 February 2008 (UTC) I think your point is really blow out of the water clearly if you use simple Chewbacca logic you would see that this skill is fine ~Izzy @-'---- 19:18, 14 February 2008 (UTC)

Are you kidding this is used in every negernate spike build out there l2play ~Izzy @-'---- 19:18, 14 February 2008 (UTC)
Clearly you just need to learn to use interrupts, and knockdowns. ~Izzy @-'---- 19:18, 14 February 2008 (UTC)
Oh come on you expect us to interrupt 16 skills they only need like 8 to actually kill someone, have you even played vs spike recently? ~Izzy @-'---- 19:18, 14 February 2008 (UTC)

(for those of you that don't understand that I'm testing out some formating I'm not talking to myself just trying to get a feel for what a discussion would look like)

I lol'd IRL. You've accurately captured the spirit of your talk pages. Shard 08:22, 16 February 2008 (UTC)

Apart from that i think your discussion sample is way to friendly and constructive to be realistic i like the new formating. Makes things much clearer. real Beetlejuice 12:35, 16 February 2008 (UTC)

You are right, Izzy is a fucking noob when it comes to faking discussions. Complete failure, you hear me, FAILURE. destructive Beetlejuice 12:35, 16 February 2008 (UTC)
Hey, let me tell you, i play in a top 50 discussion faking guild and have rank12 in forgery. I know when i see a good fake discussion. And while he got it right on the argumental level, he completely fails to capture the social component. poser Beetlejuice 12:35, 16 February 2008 (UTC)
He might fail when it comes to faking social interactions but he kicks your asses when it comes to rearranging Wiki sections anyday. fan Beetlejuice 12:35, 16 February 2008 (UTC)
I would say also include skill information on the page Anti 23:20, 16 February 2008 (UTC)
Is there a way to easily add the skill template to a page? I'm not a wiki expert but I think this is a good suggestion, just don't know how it would work. Would be nice to see the skill info for the skill being discussed at the head of the page. Ajax Baby Eater 20:30, 19 February 2008 (UTC)

...this surpasses any failure this wiki has previously known. --Readem 23:49, 19 February 2008 (UTC)

Well, at least you didn't help cause this one. Your hands are clean. :P -- Armond WarbladeUser Armond sig image.png 00:03, 20 February 2008 (UTC)
lol yea. This skill was pretty bs to begin with. Just get rid of the DW = no one cares. --Readem 23:38, 21 February 2008 (UTC)
Lower the duration of deep wound (or do away with it and make a slight damage inflicted), make the duration waaaaaaay down. Like 10 seconds at 12 attribute. Give some sins time to think, and lets them have a little less energy for the spike. --People of Antioch talk User People of Antioch sig.png 03:39, 23 February 2008 (UTC)
I agree with Readem on this one. There's no point to trying to keep this skill viable. It was a failure in design from the start. Do you want to waste time trying to make stupid skills good or work on GW2? Sorry if that was a bit rude but that's how I feel about this skill. =\ --TimeToGetIntense 05:36, 26 February 2008 (UTC)

QQ much? Augury is awesome. Any class can use it to apply a deep wound that they otherwise wouldnt be able to. Which is good. More ways to kill = exciting. Nothing dying = boring. 222.127.223.69 08:43, 27 February 2008 (UTC)Shinde

This skill promotes builds where you target someone, use 5 skills in order and they die. That's bad for the game. Viable caster builds shouldn't be "I unload my wad every 12 seconds", that's so degenerate. --TimeToGetIntense 09:13, 27 February 2008 (UTC)
Why limit casters to preconceived notions of what snot-nosed purists think they should be? Eles should only be blindbots or nukers? Mesmers should only be shutdown? Necs should stick to spamming shit? Screw that. People call augury degenerate just cuz they get pwnd by it. I see it as just another option, a cool one. 222.127.198.144 12:28, 27 February 2008 (UTC)Shinde
You are bad at GW. c/d? --Readem 12:37, 27 February 2008 (UTC)
And that statement means what to me? Nothing. Back up your claims or gtfo. 222.127.198.144 12:51, 27 February 2008 (UTC)Shinde
Augury builds are all about spamming shit, Shinde. They do nothing aside from a combo of spells that will kill the target in ~5 seconds. They don't do anything interesting. Augury isn't useful for anything else. It's not cool, It's boring. About you being bad; Supporting Augury so zealously suggests massive inexperience at GW PvP. Also saying things like "snot nosed purists" does that too. --TimeToGetIntense 13:03, 27 February 2008 (UTC)
"There once was an anon. He was bad at the game. He insisted that Augury remain shitty and broken. No one cared." <--- True story. --Readem 13:08, 27 February 2008 (UTC)
Stop flaming please... @ Anon, the only reason time and readem says the ele's should not do damage is because when it does do damage, it hurts like hell (Searing flames, anyone?). Readem, you need to get better people skills pls rlly need. My solution: Hex spell, 5e/1c/15r: Target foe is ehxed with augury of death. If target foe's health drops bellow 50%, you shadow step to that target and he suffers from a deep wound. This hex end premeturely if the target is struck by damage 1...4 times. There, better? Lose the shadow step, make it a decent sin skill.
No, the Deep Wound has to go. The fact that it gives you a Deep Wound which can trigger while you cast another spell makes people run degenerate builds that just blow their wad every 12 seconds or whatever. Assassins already do that. If you want to play a boring 123 bar, play a regular sin. We don't need more crap like that. --TimeToGetIntense 00:42, 1 March 2008 (UTC)
when this skill didn't have deep wound no one cared, then they gave deep wound to both this and impale and both got useful, maybe just this got too useful. Either the deep wound or the shadowstep has to go, hopefully the deep wound. --Cursed Angel talk 00:50, 1 March 2008 (UTC)

Deep Wound definitely has to stay. It is the deadliest condition, and Augury gives non-melees the ability to inflict it. This makes the game more fast-paced and less sterile. And admit it, the "123 caster spikes" come in many interesting flavors. Enchanters conundrum, SOJ, Necro bars with death magic, any elementalist spike bar, etc. They all do different, cool things to reach the 1/2 requirement. Just cuz some crying douchebags dont like it doesnt mean it should be nerfed. 222.127.209.212 01:58, 1 March 2008 (UTC)Shinde

Uh no, those aren't interesting. Those are "lol I get to kill people when I press button!" It's sad how many players including you enjoy simplistic unflexible builds so much. It's bad for the game for such builds to be viable even in RA/AB. There's no way you'll ever get anywhere in the PvP communtiy if you play builds like that often and never lern2play. --TimeToGetIntense 05:00, 1 March 2008 (UTC)
Guess what, I don't play them. I only play dagger sin. I kill those builds and get killed by them too. But I think they are okay. "Bad for the game" is a matter of opinion and yours is very narrow-minded. 222.127.209.212 05:23, 1 March 2008 (UTC)Shinde
i play dancing daggers assa as nearly the only thing i do in pvp except for curses necro and interrupt mesmer, i'm not bad at the game but this takes no skill at all to use, i've never touched daggers at all cuz i hate melee and still get 20+ wins in ra/ta whenever i play, its not hard at all to roll my head on the keyboard and /taunt people, and its boring how it's much better than any other build. --Cursed Angel talk 16:30, 1 March 2008 (UTC)
"nearly the only thing thing you do in pvp"? and you're advocating its nerfage... what will you play then? looooooooool sum ppl mustve been hit on the head at a young age -________- 222.127.223.69 20:47, 1 March 2008 (UTC)Shinde
"Sum ppl" aren't interested in their own agendas. Some people just want to see the game become balanced so it will be fun. Obviously, you are not one of those people. People like you (ie people who say "this is fine because I use it") shouldn't be posting here. ~Shard (talk / Nerf List) 07:50, 8 March 2008 (UTC)

Would you look at that?? This skill is no longer used.William Wallace 03:35, 1 May 2008 (UTC)

Not anywhere it matters, anyways...I still see Toxic Chill necros running around in AB using this. 76.89.81.150 04:36, 2 June 2008 (UTC)
The thing with this skill is that it only gives you the Deep Wound just when you need it. It also combines that with a shadowstep allowing you to offload melee- or touch-range skills to finish your target off easily. It's this combination that makes it too powerful, although ranged Deep Wound in itself is pretty useful (even if it is conditional).
Anyone else notice how this was one of the first skill feedback pages, which izzy posted himself, and the skill still hasn't been changed? ~Shard User Shard Sig Icon.png 07:32, 20 October 2008 (UTC)

nerf

this skill is just bad for the game. there is no format where it is not overpowered to some extent. also, if you want to help HB, and pvp as a whole, smiter's boon this. --Readem 23:22, 16 October 2008 (UTC)

Smiter's boon is now a meme. Discuss. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 06:09, 18 October 2008 (UTC)
Smiter's Boon is the result of incompetence and laziness. ~Shard User Shard Sig Icon.png 06:44, 18 October 2008 (UTC)

Frvwfr2's Issue

your suggestion fails, since recharge time gotta be decided after the skill is used, you cant make it half recharge, only if the condition is depended upon skill cast and you are clearly not suggesting that...so either insta recharge if target foe dies, or rework pls... - wuhy 86.101.134.142 14:12, 27 March 2009 (UTC)