ArenaNet talk:Skill feedback/Assassin/Return

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

This needs to penalize the monk. Do what you did with recall. Or make it cripple the monk. Or KD the monk. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 22:33, 12 April 2008 (UTC)

This is fine imo. Dark Morphon(contribs) 12:31, 13 April 2008 (UTC)
Don't even touch this skill. Its fine. No touchy! "Can't Touch This!" "Can't Touch This!" Invincible Rogue 12:14, 20 April 2008 (UTC)

where's the problem on this skill?It's one of the few assassin shadowstep skills that are balanced 189.70.147.23 21:12, 22 April 2008 (UTC)

I'm personally against this skill, but I can see why it may be considered balanced. Okay, whateva. -- NUKLEAR User NuclearVII signature 3.jpgIIV 19:51, 23 April 2008 (UTC)
I actually kind of like the idea- seems to be a more active defense than maintainable block abilities, since you need to be paying attention and actually hit the button at the right time. --Kalas Silvern 08:23, 1 May 2008 (UTC)

Why 4 Crit strikes anyway? Shadowstepping has nothing to do with crit strikes does it? 217.43.224.72

Not everything is governed by sense in this game, tbh. -- NUKLEAR User NuclearVII signature 3.jpgIIV 09:48, 3 May 2008 (UTC)
'cause it'll stop Monks from abusing it >.> --J0ttem™ 11:45, 6 May 2008 (UTC)
Lets remove secondary prof. mechanic from the game! It'll stop secondary prof. skills abusing! This skils is for active defense, and that will never be bad. --User rayd sig.pngRayd 12:18, 6 May 2008 (UTC)
A little off topic, but when active defense is broken, it is bad. -- NUKLEAR User NuclearVII signature 3.jpgIIV 14:37, 8 May 2008 (UTC)

You'd be a moron to nerf/buff this. This skill is fine. 76.64.59.250 03:47, 9 May 2008 (UTC)

/agree. 76.89.81.150 23:24, 2 June 2008 (UTC)
This skill can be very annoying for meleers, but it is at least a more active, skilled form of defense and I'm in favour of that. However, perhaps adding the 0.75s aftercast that other Shadowsteps got might balance it up a bit (ofc Nuklear probably wants 17%Sacrifice on it or something but nvm).
This skills is only potent if the map has a "Y" axis advantage. with no Axis change then it's rather meh.--66.192.104.13 14:16, 8 May 2009 (UTC)