ArenaNet talk:Skill feedback/Assassin/Return
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This needs to penalize the monk. Do what you did with recall. Or make it cripple the monk. Or KD the monk. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 22:33, 12 April 2008 (UTC)
- This is fine imo. Dark Morphon(contribs) 12:31, 13 April 2008 (UTC)
- Don't even touch this skill. Its fine. No touchy! "Can't Touch This!" Invincible Rogue 12:14, 20 April 2008 (UTC)
where's the problem on this skill?It's one of the few assassin shadowstep skills that are balanced 189.70.147.23 21:12, 22 April 2008 (UTC)
- I'm personally against this skill, but I can see why it may be considered balanced. Okay, whateva. -- NUKLEAR IIV 19:51, 23 April 2008 (UTC)
- I actually kind of like the idea- seems to be a more active defense than maintainable block abilities, since you need to be paying attention and actually hit the button at the right time. --Kalas Silvern 08:23, 1 May 2008 (UTC)
Why 4 Crit strikes anyway? Shadowstepping has nothing to do with crit strikes does it? 217.43.224.72
- 'cause it'll stop Monks from abusing it >.> --J0ttem™ 11:45, 6 May 2008 (UTC)
You'd be a moron to nerf/buff this. This skill is fine. 76.64.59.250 03:47, 9 May 2008 (UTC)
- /agree. 76.89.81.150 23:24, 2 June 2008 (UTC)
- This skill can be very annoying for meleers, but it is at least a more active, skilled form of defense and I'm in favour of that. However, perhaps adding the 0.75s aftercast that other Shadowsteps got might balance it up a bit (ofc Nuklear probably wants 17% on it or something but nvm).
- This skills is only potent if the map has a "Y" axis advantage. with no Axis change then it's rather meh.--66.192.104.13 14:16, 8 May 2009 (UTC)
- This skill can be very annoying for meleers, but it is at least a more active, skilled form of defense and I'm in favour of that. However, perhaps adding the 0.75s aftercast that other Shadowsteps got might balance it up a bit (ofc Nuklear probably wants 17% on it or something but nvm).