ArenaNet talk:Skill feedback/Mesmer/Ether Lord

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Compare the Ether Lord suggestion with Energy Tap. You steal a little more energy, but gain less back. The hex could also be removed pre-maturely.--Skye Marin 04:41, 29 February 2008 (UTC)

No, no, no, no! The most you can do with this is to make it cast faster. Anything more will make it too good. Lightblade 10:39, 29 February 2008 (UTC)

no one likes teams that give you -20 energy degen 76.26.189.65 02:04, 4 March 2008 (UTC)
No other hex stacks. Why would this?--Skye Marin 21:13, 4 March 2008 (UTC)

I think it has a too long recharge time,and a awesome feedback : your energy set to 0.If the feedback can remove,and increase the energy recover pip to +2~+4, it may be a useful. The greater one is increase the recover pip to +1~+4 ,and decrease the recharge to 15.

The concept behind this spell is not bad, you can swap to a low energy set before casting this. I don't use this spell though. I don't think it fits into many e-denial builds because of the lose all energy clause. The +energy regen effect stacks and can double as battery if you dedicate your build to that function which isn't worth it. --Redfeather 06:29, 18 March 2008 (UTC)
Add the clause "after this skill ends, you regain your lost energy" File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 21:31, 25 March 2008 (UTC)

I have to agree with the train of the discussion. Dont make this skill more powerful. Your complaining it to e-Tap, but e-Tap can be dodged by weapon swapping. If you are going to prevent them from ever getting the energy in the first place, the skill needs to have a strong downside. Losing all energy balanced nicely. --Angelic Loki 05:35, 26 March 2008 (UTC)

This skill's effect is fine. It's actually really good for its (apparent) cost. The only reason nobody runs it is because it's really hard to minimize on the amount of energy lost (having 5 energy available on your low set isn't easy while you're shutting down someone). I'd like to see it used, but there really is no way to change it without breaking it. ~Shard (talk / Nerf List) 06:25, 29 March 2008 (UTC)
This skill would be great if it had a one second cast time. Done25 14:50, 13 April 2008 (UTC)
Done25 is right, you basicly say to your opponent you're going to use it when you prepare yourself with mantra of recall ( also inspiration magic ) and it becomes a problem when you got too few pts in fast casting, leaving ether signet unused for boosting the recovering of energy ( 20 + 25 = 45 ). But hey, we are not supposed to have 15 on all attributes... Yseron - 86.209.71.177 15:23, 13 April 2008 (UTC)
I guess you could remove the "You lose all energy" but then up the cost to, say, 15Energy or somesuch. You might have to up the recharge as well, though.
This is bad as both energy denial AND energy management even without "Lose all energy". If you look at it, it removes 11 energy maximum(at 14 inspiration whch NO SERIOUS MESMER will specialize in). Energy burn removes the same without losing all energy. 5 energy initial cost, so even ignoring the "lose all energy" you only gain 6 energy every 22 seconds. And this can be removed.
Fix energy degen at 1, remove lose all energy, fixed.