ArenaNet talk:Skill feedback/Mesmer/Mantra of Inscriptions

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Firstly, on the first suggestion, DON'T move it to Fast Casting, since signet mesmers want high FC anyway for the 3% per rank faster activation and moving it there would mean they don't need Inspiration Magic (though would probably take it anyway) meaning you would get 12 FC 12 Smiting mesmers working even better than the ones we have now, and maybe some FC/Smiting/Domination ones using Domination signets (there are a few good ones there, but they aren't used 'cos nobady likes a 4-way attribute split). Secondly, hasn't this issue already been dealt with with the recent PvP nerf? If so, this should probably be moved to the Addressed Issues section, right? --The preceding unsigned comment was added by User:82.12.255.242 (talk).

Right, well, nobody's complained, so I'm gonna move it. If you think it shouldn't be moved, just say so why here and move it back, whatever. --The preceding unsigned comment was added by User:82.25.180.160 (talk).

Impaled's Issue

I like this suggestion, but I forsee a problem in that since signets require no energy to use anyway, the suggested change would mean Mantra of Inscriptions would simply make them like very cheap spells. IMO the inventiveness of signet builds comes mostly from finding a way to use all the energy you save, otherwise it's squandered. A change like this would probably kill a lot of that off and possibly actually encourage builds with as many signets as possible in. --The preceding unsigned comment was added by User:81.107.196.50 (talk).