ArenaNet talk:Skill feedback/Mesmer/Persistence of Memory
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Wow, no. — Skadiddly[슴Mc슴]Diddles 17:17, 22 February 2008 (UTC)
- Care to elaborate? Lightblade 20:07, 22 February 2008 (UTC)
Comments on Lightblade Issue -- 10:10, 22 February 2008 (UTC)
- → moved from User:Isaiah Cartwright/Mesmer/Persistence of Memory
I never used this skill because of the high energy cost plus recharge. It does have an interesting effect though. 70.132.2.120 03:42, 25 February 2008 (UTC)
How about!!!! :O " Stance. For ?...?...? seconds, the next time you would be interrupted while activating a Skill, the interrupted Skill and all Skills of the same attribute are recharged and Persistence of Memory ends. " ?cost/?recharge, just add the numbers you see best :P Aljazya 13:19, 26 February 2008 (UTC)
make it target ally. 189.70.149.39 20:17, 27 February 2008 (UTC)
- Nah =O Me like like what aljazya said =O 86.62.250.4 20:21, 16 March 2008 (UTC)
Radical functionality change
Interrupt protection is done far better by Mantra of Resolve. I believe this skill being in fast casting could use a functionality change in order to set it apart from MoR and create a more mesmer-style defense/offense tool.
- Enchantment Spell. For 5...17...20 seconds, the next Spell you cast that is interrupted, is instantly recharged, and Persistence of memory is replaced with that spell for 5...17...20 seconds.
I figured it would be more useful if it became an active defense plus a better setup for retaliation. --Redfeather 06:42, 18 March 2008 (UTC) That is sooo.. unwieldy. the suggestion is good, implant pls.File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 21:11, 25 March 2008 (UTC)
- Every dom mesmer would run this.. who doesnt like an extra diversion, you just need some better e-management.
Akirai's Issue
"You have a 42% chance of removing target WoH monk from the game for 0..7..9 seconds. Feel free to Blackout him on your way back." --75.71.67.5 19:03, 19 March 2009 (UTC)