ArenaNet talk:Skill feedback/Monk/Glimmer of Light

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This skill is fine, I pwn RA with it and channeling. Halogod35 User Halogod35 Sig.jpg 17:39, 1 June 2008 (UTC)

Your defense for this skill is that it makes you win? Dictionary.com -> search for "bias" then stop making those kinds of posts. ~Shard User Shard Sig Icon.png 01:31, 21 November 2008 (UTC)
Well RA is random. Channeling in RA is not such a good idea either. But this could give some compression here, but atm WoH completely owns it. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 17:42, 1 June 2008 (UTC)
I use this any time I go with healing prayers xD Halogod35 User Halogod35 Sig.jpg 17:53, 1 June 2008 (UTC)
WoH kicks this skills ASS. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 17:58, 1 June 2008 (UTC)
Indeed, at least since you can also target yourself with it... —ZerphatalkThe Improver 18:08, 1 June 2008 (UTC)
I think it would be fine as combined condition removal/heal. Bout time healing prayers got some of that... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 10:31, 3 June 2008 (UTC)
Kinda meh @ the suggestion. Sure, go for it, but... pointless. -- NUKLEAR User NuclearVII signature 3.jpgIIV 13:29, 3 June 2008 (UTC)
As far as life gained per second, Glimmer of Light is already far superior to Word of Healing. Word of Healing ALMOST matches Glimmer of Light when health is below 50%. Problem isn't that it is weak, but that it isn't used more. If anything, the problem is the energy. If everyone wants a bonus, add at the end of the skill the following: "If target ally has 100% life after heal, ally loses 1 condition and 1 hex." --Eyekwah 14:23, 3 June 2008 (UTC)
Yeah, it is weak. Ok, it can heal more hp/s, but that is REALLY healthy for your energy. It is not hard to time WoH, especially if you are a prot hybrid or have a prot monk next to you. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 14:56, 4 June 2008 (UTC)
Monks already have low-energy heal. See Healing Light. This elite is supposed to offer a fast heal, in recharge time and in cast time, and that's precisely what this gives. Though I agree it still does need a boost. I would say to completely eliminate recharge and make it take half a second to cast. It'd make it powerful because you could potentially heal someone completely within a matter of a couple seconds, but not too powerful due to the energy cost to do it. --Eyekwah 18:04, 4 June 2008 (UTC)
You know about aftercast right? And this would offer bar compression for healing monks, which they don't have ANY of atm. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 19:07, 4 June 2008 (UTC)
Yes I'm aware of aftercast, though I don't know the exact numbers. I figured it would be less than a recharge time of a second, so you'd still benefit well enough from it. But you see my point I hope. The only obstacle of using this elite would be the energy, though if you needed to heal someone fast, you could with enough energy, as opposed to others which take longer to recharge and cast, but heal for more (and therefore less energy) like Word of Healing . --Eyekwah 09:09, 5 June 2008 (UTC)
Aftercast is 3/4 of a second. So this only has 1/4s down time atm. The issue is that healing prayers has NO bar compression at all. All the spells just heal, or remove a hex, or what not. Protection has Dismiss Condition, to remove a cond and give a heal. This is basically a version of that. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 18:25, 5 June 2008 (UTC)
How about something like making it an enchantment which in addition to healing upon cast, it gives a burst of regeneration for a very short time (intended to be the time in which it would take to recast Glimmer of Light), so like "Elite enchantment spell. Heal player for 10..100 life. For 1 second, user gains +2..10 life regeneration." Might be a pain against Soul Barbs or Pain of Disenchantment, but at least it'd get more bang for its buck. --Eyekwah 12:29, 6 June 2008 (UTC)
That's cute, but make it spell only. dervishes and all that jazz. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:10, 6 June 2008 (UTC)
And that would be so pointless. May as well just add 20pts of healing to it instead of that. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 16:55, 6 June 2008 (UTC)
They should turn Healing Breeze into a heal, right? Would probably be useless except that it would be permanent +10 health regeneration under continual healing with Glimmer of Light. --Eyekwah 09:40, 9 June 2008 (UTC)
He meant that 1 second of 10 regen is shit. It.. kinda is. Oh, and hammering a single target with heals is a bad idea. There is minor difference in adding 20 extra heal and 10 regen for 1 sec. -- NUKLEAR User NuclearVII signature 3.jpgIIV 11:04, 9 June 2008 (UTC)
Healing is really missing some condition removal. THat is why I suggested this. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 19:39, 9 June 2008 (UTC)
1 second of +10 with all those enchantment extending mod might make it a +40 heal! 76.26.189.65 17:22, 19 June 2008 (UTC)
It would round down, actually. -- NUKLEAR User NuclearVII signature 3.jpgIIV 21:24, 19 June 2008 (UTC)

Guys, there is no need for a functionality change here, Glimmer has its place already, as an Elite Heal with almost instant cast and low recharge, it fills a hole already, it simply needs to be slightly more efficient at what it does. Mordax Praetorian

With WoH, glimmer is terrible and inferior to WoH in almost all ways possible. Even raising the healing done by glimmer to match that of WoH's heal won't make it as good or even able to rival WoH. This calls for a functionality change.Pika Fan 11:14, 5 November 2008 (UTC)
Clearly you havn't been playing very long, pre-nerf glimmer was used over and above WoH. Also if both had the same healing efficiency, Gimmer would be outright the better of the 2 because of the lower recharge time, very slightly due to the cast time, and because Glimmer wouldn't requre <50% health to obtain full usefulness and would thus be more reliable. Mordax Praetorian 23:57, 5 November 2008 (UTC)
Clearly you haven't been playing recently, because it isn't just prenerf glimmer, but prebuff WoH. Glimmer is just asking your energy to run out, and you shouldn't be red barring all the time anyway. Learn to prot and preprot kthx. WoH relieves pressure, heals for a shitload especially under 50% and has a decent 3 seconds recharge.Pika Fan 20:38, 8 November 2008 (UTC)
That isn't the point, the point is that once upon a time, with these skills having exactly the same functionality as they do now, glimmer was better, hence proving beyond doubt that glimmer can work in its current functionality as well as or better than WoH. If Glimmer and WoH had exactly the same healing potential, Glimmer would be outright the better heal because of lower recharge time and the virtue of having that healing potential the entire time. The trick is finding the right power level for Glimmer where it heals for just enough less than WoH that the recharge time, faster cast and improved reliability make up for it. Gimmer is not a heal that demands that you spam it, it does not create energy problems simply by existing, it simply gives you the option of spamming it should the need arise. Mordax Praetorian 19:36, 10 November 2008 (UTC)
You said "once upon a time", which eliminates any need for me to argue further. Thanks for proving my point.Pika Fan 15:36, 11 November 2008 (UTC)
Glimmer is slightly worse than WoH, which happens to be one of the top two monk elites. That's FAR from terrible. Glimmer has significant advantages over WoH (always ready, practically immune to interrupts and casting time debuffs). The current meta does not try to daze/migraine monks, making these advantages currently less important then WoH's energy and casting time efficiency. Don't mess with a good, well-balanced elite. 134.130.4.46 07:05, 18 November 2008 (UTC)
If they still used daze/migraine, you still shouldn't use glimmer because the heal is terrible, especially since most heal monks have to spec into prot. Just bring a normal WoH with hex breaker and preveil. If they daze, the other monk must be failing terribly. The current state of the game is so offensively-oriented with broken shit like wounding strike, warrior's endurance spam etc etc. One power attack/prot strike that lands a crit immediately ruins whatever healing glimmer does. GG with glimmer monks the moment you meet into the slightest bit of pressure. That is, unless you play some healballway.Pika Fan 04:05, 19 November 2008 (UTC)
You know you havn't used a single logical argument thus far, everything you've said basically boils down to "Glimmer will always be worse than WoH, anyone who says 'once upon a time' is wrong, wounding strike is broken", perhapse you'd like to tell us exactly what it is about WoH's functionality that means it will always be better than Glimmer no matter how much the 2 heal for. Mordax Praetorian 01:05, 21 November 2008 (UTC)
The conditional. WoH promotes skilled play since it has a condition (which means the better you use it, the better it performs), a decent recharge, and an interruptable cast time. Glimmer promotes skill-less play since it has no condition (which means even the best monk can't use it much better than a bot mashing 1), no recharge, and an uninterruptable cast time. So as long as the devs don't go completely fucking insane, WoH will always be better than Glimmer since it promotes the healthier playstyle. --76.25.197.215 01:56, 21 November 2008 (UTC)
If by skilled play you mean "letting the targets health drop to 50% so that WoH heals for me" then you're using it wrong, WoH should be cast on targets that are above 50% health as well, the extra healing when below this amount is not necessary for the use of the skill. I would say just the opposite, WoH encourages bad gameplay because letting your targets drop to 50% before healing them just encourages enemy spikers to pick them off one by one. Glimmer on the other hand requires more skill to use reasonably because you can't just cast it every time it recharges, you run out of energy if you do. Of course, all heals require a lot of skill to use well. Mordax Praetorian 14:58, 21 November 2008 (UTC)
I retract my previous statement, WoH and Glimmer both have pitfalls required to use them reasonably and both thus encourage poor skill use, they have equal gameplay value at all levels Mordax Praetorian 15:58, 21 November 2008 (UTC)
Are you blind? I was saying glimmer is most definitely worse than WoH, unless there is a reasonable buff or a functionality change. Also, I already mentioned so many lines above WHY glimmer is terrible compared to WoH, don't tl;dr, because it makes the argument circular. FYI, boosting glimmer to heal 5 more health isn't a buff, it's a waste of time.Pika Fan 08:18, 21 November 2008 (UTC)
A reasonable buff or a functionality change, so you agree with me then that Glimmer can simply be buffed to match WoH and there is no need for a functionality change, thankyou Mordax Praetorian 14:58, 21 November 2008 (UTC)
The reason Glimmer was used over WoH previously is specifically for the 1/4 cast time. Monks are always primary targets, especially in PvP, so it is essential to be able to push out heals in between running away from damage. That's why Patient Spirit goes on every PvP monk's skillbar. Glimmer loses to WoH immensely in healing potential, no doubt, but it loses even more if you consider that WoH can be used in combination with Holy Haste, making it practically an overbuffed Glimmer with the loss of being able to cast enchantments, which, given the right context (such as a prot monk working next to you) is not much of a loss. I support a heal boost for glimmer, perhaps by 20 or 30 health, making is a viable alternative in both PvP and PvE again. Discomb 15:23, 21 November 2008 (UTC)
No, I don't. I merely said a reasonable buff or a functionality change will do, I didn't say I agreed with you that just boosting the heal amount of glimmer is good.Pika Fan 23:43, 21 November 2008 (UTC)
Well apart from raising the healing amount, how else do you propose it be buffed other than a functionality change? Maybe it should cast time of 1/8? Perhapse it could be the games first 2.5 energy skill? But that would be silly so since its costs and timings are as good as a spell is ever going to get, I guess we have to stick to buffing heal amounts Mordax Praetorian 04:21, 22 November 2008 (UTC)
It seems that you can't visualize functionality changes beyond ridiculous things as 2.5 energy and cast time of 1/8. Guess I am wasting my time reasoning with you.Pika Fan 17:14, 22 November 2008 (UTC)