ArenaNet talk:Skill feedback/Monk/Unyielding Aura

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

i think the bigger problem with this skill(and your change) is that fact that it essentially says = kill that one guy and your ENTIRE team dies, kinda of like death pact gone wrong 76.26.189.65 20:47, 7 March 2008 (UTC)

move it to unlinked and remove this conditional of divine favor , no1 would ever take this skill under divine favor 189.70.109.131 01:27, 9 March 2008 (UTC)

Make it an elite version of Death Pact Signet (so like 1 cast, 4 recharge 5 energy cost and your ally dies when you do)? Dark Morphon(contribs) 15:36, 18 March 2008 (UTC)

Make this one just like a better version of the Resurrection Signet - it's an elite... "Elite Spell. Resurrects target party member (full Health, 50...90...100% Energy)." *5 Energy / *2 Activation / *10 Recharge. A. von Rin 01:27, 20 March 2008 (UTC)
biggest problem with this skill is that it's an elite. Monks need there elite to keep the party up, so basically this is never going to be used on a monk. Make it unlinked and like a reusable res sig. It might be used in some teams. Antiarchangel 21:54, 24 March 2008 (UTC)

This skill needs a nerf, I dunno what these guys are talking about. This is my hidden gem monk elite i bring out in dire situation in RA. There's no other way to TK in this game, so you better not remove that aspect. Moush 21:25, 27 March 2008 (UTC)

Are you kidding? Why would you run an ELITE ressurection skill that has to be upkeeped or your allies die? Are you really that bad or is this some weird joke? Dark Morphon(contribs) 15:52, 28 March 2008 (UTC)
It's a weird joke (I loled). He said, that he wants to keep the team kill aspect of the skill for RA... ^^ A. von Rin 16:12, 28 March 2008 (UTC)
no its just very retarded, it have an upkeep cost, is elite and is easy to remove. --Blood Anthem 16:18, 28 March 2008 (UTC)

Check out my suggestion, which addresses both points. --Angelic Loki 06:21, 6 April 2008 (UTC)

with a slightly shorter duration thx, like a 1/4 of death pact with 30 sec would be fine --Blood Anthem User Blood Anthem Sig.jpg 14:08, 6 April 2008 (UTC)
You could scale the duration, but its not going to usually be on a monk, so that might work well. --Angelic Loki 01:02, 7 April 2008 (UTC)


Today,my hate for this skill became inanely large,why? i was in RA,our MONK rezzed me with this lame skill,and this ranger runs to me and used rending touch and p00f.i died again. then monk whined on me like ROFL NOOB HOW MUCH HEALTH DO YOU HAVE?!?!? lrn2PLEJ GO BARK TO PVE! *puts his status as do not disturb*...the hate.Oni 10:56, 5 May 2008 (UTC)

Zerpha The Improver's Issue

general

Death Pact Signet version

Vengeance version

Frvwfr2

Mahsa's issue

Health gain from Divine Favor doesn't count as healing. If it did, it would trigger Scourge Healing separately. -- Gordon Ecker 01:03, 11 August 2008 (UTC)

Falconeye's Suggestion

Good joke! Give them shadow form and the next thing they ask for is no deapth penalty.... Yseron - 90.15.49.177 18:27, 20 September 2008 (UTC)

Resurrection never incurs death penalty. -- Gordon Ecker 05:57, 21 September 2008 (UTC)