ArenaNet talk:Skill feedback/Necromancer/Aura Of The Lich
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Mordax Praetorian's Issue
I agree with you, but Not the Tainted Flesh part as its used quite alot aswell--Wild 02:11, 12 December 2008 (UTC)
- I quite like this skill as-is. It allows people to MM in RA and TA since they can get two or three minions up before they begin (but doesn't let them get a full army since in RA or TA that would be unbalanced). Also, with a 45 recharge and a 15 cost it's kinda clunky to use... yeah, with Arcane Echo you can use it twice in that time, but it costs two skill slots instead of one and 45 instead of 15.
- Yeah, does it really count as abuse to get 1 extra minion at the cost of a skill slot and 30e? I really don't want to see this skill ruined now, it's good fun :( Impaled 18:08, 31 December 2008 (UTC)
- Fun =/= to balanced. When you run into 8 minions before the gates open, then a bunch more a few seconds later... that isn't balanced. It just let's players play passively while their minions attack. Mr.Hobo 02:49, 8 January 2009 (UTC)
- Yeah, does it really count as abuse to get 1 extra minion at the cost of a skill slot and 30e? I really don't want to see this skill ruined now, it's good fun :( Impaled 18:08, 31 December 2008 (UTC)
I proposed linking Aura of the Lich's old function to Blood Magic. (Lots of interesting synergy to be had!) Vampiric Spirit can benefit greatly theme/function wise. ^_^
5 1 8 - (Blood Magic) - Elite Enchantment Spell. Steal 5...41...50 Health from target foe. Reduces damage and sacrifice you take by half and you have +5...9...10 Health regeneration. (10 seconds: Reduces your maximum Health by half.) End effect: heals you for 50...202...240 (does not heal upon recasting/refreshing). --Falconeye 03:36, 13 January 2009 (UTC)
wow, if u would make it +2 death magic, deathly swarm spike would be fucking OP InfestedHydralisk 17:52, 27 February 2009 (UTC)