ArenaNet talk:Skill feedback/Paragon/"Can't Touch This!"

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Would this be more useful if you could cast it on enemies? Imagine putting this on a typical ranger and laughing over and over as his mending touch fails. In the current meta it might be a bit unbalanced considering it's unstrippable, especially if it could target friend and foe alike, although it would have a bit of a downside on friends then. Misery 08:19, 12 March 2008 (UTC)

Just delete it. Just.. delete. This has the potential to counter shock, which is bad cause shock promotes skill oriented play. -- NUKLEAR User NuclearVII signature 3.jpgIIV 21:14, 26 April 2008 (UTC)

Shard's Issue

Adding the Attack Skills clause would be completely imba. It would be used on every paragon bar because of how it would absolutely kill any kind of physical spike. It would have to be changed to elite, at least 10 energy and have a recharge of at least 15, probably even 20, if it were to be reworked as you want. 76.89.81.150 16:05, 29 March 2008 (UTC)

Because Wary Stance, Shield of Force, and Shield Bash would be broken and overused if they did the same thing, right? ~Shard (talk) 03:18, 9 April 2008 (UTC)
World of difference between "failed" and "blocked". Misery 07:14, 9 April 2008 (UTC)
There's not that much difference. If you realize your attack skills are fizzling, change targets like good players do. The 20 second recharge with this change keeps it in line.
I just realized I had originally put 10 second recharge. You're right, that would have been too good. 5 energy would still be fine with 20 recharge. Keep in mind, with my change, you can still hit them with attacks. ~Shard (talk) 02:44, 10 April 2008 (UTC)
I like this actually! If it's too good maybe make it block attack skills instead / increase energy cost / lower duration? Impaled 16:00, 5 July 2008 (UTC)

Zerpha's issue

ally as possible target

As already several times suggested, this could proof useful as it allows to help the entire party against touch skills istead. —ZerphatalkThe Improver 14:00, 28 May 2008 (UTC)

This is the best option I can see, along with a +25% block rate, would make the skill what it should be. Target ally or self, and done. The best use of this would be in the Asura lands, where everyone must be secondary paragon to deal with Twisted Fangs. Being able to target one ally, the paragon will be able to protect the target the dinosaurs choose to spike at. 91.117.187.8 12:27, 10 December 2008 (UTC)

skill against foe instead

As hexes do not suit to paragons as it isn't a caster class, i kept the old skill type. But this type of "skill" could be a bit harsh as it cannot be removed. —ZerphatalkThe Improver 14:00, 28 May 2008 (UTC)

punish the toucher

I added a kd as punishment, which should should be useful against them. The punishment could also be damage or conditions instead, but conditions might be useless against touchers. —ZerphatalkThe Improver 14:00, 28 May 2008 (UTC)

I would go with a disable on the touch skills. This would at least kill R/N touchers since they spam 2Recharge time skills.

add other advantages

This one is only an example. ;) —ZerphatalkThe Improver 14:00, 28 May 2008 (UTC)

Good, because what the hell is the reasoning behind recharging hammer attacks!? :-).
An oath to MC Hammer, i suppose? Very witty (tokorumble too lazy to log in) 75.185.223.154 04:11, 9 February 2009 (UTC)

improve values

Better skill data can always be useful. —ZerphatalkThe Improver 14:00, 28 May 2008 (UTC)

Definately do at least this 82.27.252.185 16:09, 6 October 2008 (UTC)

Super Igor's issue

Issue Main problem of this skill is it cannot target an ally, it has narrow use. Lesser problem is that number of touches it protects from is low

Suggestion Increase number of failed touches to 2-9 for example and give it 12 second recharge and 15 second duration so it would become a somewhat interesting counter to Shock, Rending Touch and other similar touch skill. may also find some use in pve? --Super Igor User Super Igor siggy.jpg 16:09, 5 July 2008 (UTC)

The problem with paragons

Well, that skill doesn't actually fulfill soldier's fury, soldier's defense etc because those require you to be under the effects of a shout, not an enemy. Plz lrn2play b4 u post stupid comments. And even with that buff, I still wouldn't take that skill anywhere since it is best against touchers and touchers aren't that common in PvP and are easily countered (ever hear of cripple or IMS?) and while it can stop Shock Warriors, I would much rather just bring a blocking stance to stop all warriors rather than a 10% chance to block from a shout.Crimmastermind 19:48, 8 October 2008 (UTC)

Actually, the idea is that the skill is used on you, but it affects all adjacent foes (more like a movable ward or something). Now, maybe that wouldn't work in GW 'cos of how the game works, or whatever, which would be a valid comment, but saying "lrn2play b4 u post stupid comments" is just ignorant. --The preceding unsigned comment was added by User:82.14.70.192 (talk).

Page wipe

Skills was updated to a state (in pve at least) to make it incredibly viable. Both as energy management and protection vs touch skills.--72.189.84.187 16:44, 24 July 2009 (UTC)

Read the notice at the top of ArenaNet:Skill feedback/Paragon and ArenaNet:Skill feedback. -- User Gordon Ecker sig.png Gordon Ecker (talk) 02:59, 27 July 2009 (UTC)