ArenaNet talk:Skill feedback/Ritualist/Agony

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I honestly don't think this skill and it's sister skill need any help at all. They're very effective in 4v4 such as RA and TA. They die pretty fast, but would you really want damage on everyone in earshot for a long period of time? Remember, this is armor ignoring damage, and spirits do have skills that heal them for long periods of time. A buff would be nice, but it isn't be necessary. RitualRitualistDoll 00:08, 21 August 2008 (UTC)

What about PvE? -- Gordon Ecker 02:56, 21 August 2008 (UTC)
It's possible. PvE/PvP split? Hm? Nothing? Keep it in PvP and buff in PvE! gelei 15:07, 26 August 2008 (UTC)
In 4v4 these are OK, but everywhere else they really stink. I actually quite like Lancy's suggestion myself - though I feel a bit loathe to make quite such drastic changes to most spirits and make them that fast-casting, here it makes a lot of sense, not only balance-wise but also flavour-wise, since you can imagine pulling open a rift to the spirit world and forcing this thing through, which ofc is not happy and damages ppl as it forces its way back... or something like that, anyway... Still, just making it live a bit longer would be better than it is. --The preceding unsigned comment was added by User:82.3.232.209 (talk).
It doesn't help that you have to spend 3 seconds to put it up in the first place. It's not like you can skillfully target certain foes or groups of them, since they will probably have moved away by the time you're finished using this! 82.3.255.222 20:38, 28 November 2008 (UTC)