ArenaNet:Skill feedback/Ritualist/Agony
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Cursed Angel's Issue 23:57, 5 may 2008 (UTC)
- Issue:
As with other spirits that damages themselves it dies too fast.
- Solution:
Increase the health or decrease the damage it takes.
Dies too quickly
- Issue
- Same as above, especially considering its lifespan
- Suggestion
- Make it slightly slower and decrease the damage it takes. E.g.:
- "Binding Ritual. Create a level 1...7...8 Spirit. This Spirit causes 2...7...8 Health loss each second to foes within earshot. This Spirit loses half the total amount it heals in this way. This Spirit dies after 30...78...90 seconds."
- This way it would actually have double the damaging power, but it shouldn't be overpowered since it would be slower. Bear in mind that a L8 spirit would only have 160 health with no Spawning Power so even with this buff it would cause 40 damage each to 8 people, which isn't that much, and even in 4v4 it's only 80 damage which is quite poor given the long cast time and recharge and the fact that it's slow to deal it.
- Additionally, the recharge could do with a slight decrease - maybe 25 or even 20?
- As an aside, doubling the damage you deal also doubles the extra damage you deal from the health bonus granted by spawning power, giving that a much-needed if very tiny minor buff.
Lancy's & Falconeye's Proposal -- -Active Rituals-
- Issue
- -Same as above
- -Make it Active!
- Suggestion
- Agony -
5 1 20 - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Agony causes 1...5...6 Health loss each second to non-spirit foes within earshot. Hexed foes lose additional 1...5...6 Health. Agony dies after 10 seconds." For every 3 ranks in Spawning Power, Agony lasts 1 second longer. --Lancy1214 22:45, 23 September 2008 (UTC)
Kigamo's Suggestion
Make this spirit support team damage like: "Whenever a foe within this spirits range takes physical damage, Agony deals 1...10...12 damage to that foe and loses 15...9...7 life." --Kigamo 14:49, 28 January 2009 (UTC)