ArenaNet talk:Skill feedback/Ritualist/Wanderlust
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Interesting idea, but pls just compare it with: Psychic Instability! May set to 10 and to 2? Yullive 16:01, 16 September 2008 (UTC)
- Knockdown is uncontrollable (as in, the spirit will attack someone at random) but yea a recharge of 8 should suffice.--Lancy1214 18:29, 16 September 2008 (UTC)
- But it does knock down. The Mesmer version needs to hit a target, using a spell. And you have an attacking spirit, which helps improving some Rit-skills.
- May add spirit does 35dmg, but pls 1 10. (don't forget the posible combi with Weapon of Quickening) Yullive 21:41, 17 September 2008 (UTC)
Like the idea, but for the pve skill, i think it should be if 3 knockdowns are made, not 3 attacks, way it's worded now is that if it's combine with earthbound, that spirit keeps target down for 3 sec, spirits attack every 2 sec, meaning knockdown is made(Thats 1), then while the target is down, the spirit make another attack but doesn't do anything (it would count for 2), and when the person gets up and the spirit knock them down again (3 and the spirit's dead). but other then that, its a cool way to look at spirits--Metal Sazz 23:31, 16 September 2008 (UTC)
- Just to maintain a degree of synergy with Earthbind and in keeping with Rit-theme of o.k. unconditional and awesome conditions. Plus its an Elite. Could perhaps work in PvP in a way that rewards allied coordination or foes' skilled in removing conditions? --Falconeye 01:48, 18 September 2008 (UTC)
- Why shoudln't the spirit die in the PvP-Version, hitting a cripped target? This spirit would be hard strong, if the whole enemy team is cripped. Yullive 15:03, 22 September 2008 (UTC)
- I did not add the conditioned thing...I'm removing the clause for both of them. It would be very strong...just apply conditions on the whole team via a ranger and bam you have knockdowns every 2 seconds...not what was intended...--Lancy1214 22:58, 23 September 2008 (UTC)
- Moved it to spawning for PvP as I noticed a potential threat of secondaries abusing it.--Lancy1214 20:59, 24 September 2008 (UTC)
- I would prefer to let him at Communing and just let tha added effect on Spwaning Power. So it is an elite skill for Communing, but needs Ritu first. Yullive 11:37, 25 September 2008 (UTC)
- Moved it to spawning for PvP as I noticed a potential threat of secondaries abusing it.--Lancy1214 20:59, 24 September 2008 (UTC)
- I did not add the conditioned thing...I'm removing the clause for both of them. It would be very strong...just apply conditions on the whole team via a ranger and bam you have knockdowns every 2 seconds...not what was intended...--Lancy1214 22:58, 23 September 2008 (UTC)
- Why shoudln't the spirit die in the PvP-Version, hitting a cripped target? This spirit would be hard strong, if the whole enemy team is cripped. Yullive 15:03, 22 September 2008 (UTC)
In theory, it would perform better under Spawning Power; an instant on demand KD usable by any Communer, Restorer, or Channeler! Any Communer -will- invest in Spawning Power regardless of Wanderlust is or not placed under it. --Falconeye 06:14, 30 September 2008 (UTC)