ArenaNet talk:Skill feedback/Warrior/Frenzy

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Frenzy owns :< Rush is leet. ---Chaos- 13:58, 3 March 2009 (UTC)

I already know the current metagame. I'm asking for the metagame to get turned upside down.
I was just trolling, didn't make a single argument worth arguing with ;o ---Chaos- 01:23, 7 March 2009 (UTC)
I was just thinking what u said, why not make it

Frenzy (PvE) You attack 25% faster, and have 3...6...8% bonus armour penetration. You have -40..30...25 armour. Atrib = strength

This way with enough investment you have bonus damage and are rewarded with more armor

Frenzy (PvP) You attack 33% faster and deal +5...25...30% damage You take +40...35...32% damage. Attrib = strength

This way the extra damage can be reduced to as little as 30% with headpiece and is still decent to secondary warriors.

I know they're pretty bad, but i wrote them in like 2 minutes. That, or you could make a new stance altogether with a name like "Fury" or something. Teh Eviscerator 10:23, 21 April 2009 (UTC)

The PvE version is great, I'd use that. The PvP version is completely broken. Everything that makes you do extra percent of damage is inevitably going to be broken. Imagine someone using that Frenzy on your character with a scythe spamming Crippling Sweep and Wounding Strike. You're the RC protector on your team. Go figure.72.43.62.68 03:12, 4 June 2009 (UTC)

I can't believe someone is suggesting buffing clumsiness and ineptitude. This person obviously hasn't pvp'd for long. Pluto 21:24, 29 July 2009 (UTC)

Frenzy is fine in PvP. Anti-melee is strong against warriors. Buffing any anti-melee is just asinine. Frenzy is bad in PvE. Use Flail and stop being bad. The End. Karate User Karate Jesus KJ for sig.png Jesus 21:26, 29 July 2009 (UTC)