ArenaNet talk:Skill feedback/Warrior/resolved Swordsmanship

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Hundred Blades

Right now, it should read: "100 blades strike your target. Your target manages not to bleed after being hit with 100 blades and laughs at your choice of an elite." --Life Infusion «T» 21:22, 2 March 2008 (UTC)

leave as is but add the unblock + bleeding (maybe the lower recharge too) 76.26.189.65 01:30, 4 March 2008 (UTC)

Add unblock and +1..10..12 damage at 5e and 6r. Prokiller88 02:02, 4 March 2008 (UTC)
why give it pity damage? Bleeding is more useful on an energy attack since you don't have to adrenaline build. --Life Infusion «T» 03:51, 4 March 2008 (UTC)

Suggestion 1 is overpowered. Suggestion 2 may work, but need 6 recharge. Hundred Blades wasn't touched because it's issue is multi fold, because it also charges your adrenaline skills. Lightblade 19:28, 4 March 2008 (UTC)

This skill is already popular in PvE. It's pretty balanced as is. -- Arkhar 23:10, 4 March 2008 (UTC)
How is #1 overpowered? And Hundred Blades is outclassed by Triple Chop in PvE since there isn't a second AoE attack in swords, but axes have Cyclone Axe to allow better Whirlwind Attack spam. --71.229.204.25 23:20, 4 March 2008 (UTC)
this skill is also bad in pve, doesn't matter if it is popular.
Overpowered in PvE? I'd think not. I would certainly use it if it was of some use. I'm a major PvE-er, and while it's a good skill in concept.... It's just not good enough to bother with.- VanguardUser-VanguardAvatar.PNG 12:51, 11 March 2008 (UTC)
Its overpowered as a skill to lol at when you Pain Inverter an enemy.. - THARKUN User Tharkun sig.png 13:53, 11 March 2008 (UTC)

This skill sucks everywhere and that's why (thank god) Rurik could be killed easily... -.- I agree with Life's #1, this would make it interesting and usefull althoug being an energy skill (only problem could be with Sins + Way of the Master). A. von Rin 02:33, 28 March 2008 (UTC)

Nah, I don't think I'm afraid of people hitting me for 74 damage every 6 seconds. >.> Wisteria 04:30, 2 April 2008 (UTC)

Swing 3 times - very good suggestion. Makes it somewhat worth bringing as an elite for eating up RoF, make any combination of the three (ie, first and last, all 3, second and third, first and second) unblockable for greater effect. 74.14.106.47 04:42, 5 April 2008 (UTC)

swing 3 times? lets see... strenght of honor, conjure, order of pain... with sun and moon i usually hit in the 50~70(each) when just using conjure, with this i can see people getting hit for 200+ every time 76.26.189.65 12:00, 5 April 2008 (UTC)
Swing 3 times for +1...8...10 damage if not enchanted or buffed or whatever, otherwise you swing twice. Fixed.
Maby it could be changed to 1 second activation and interupts spells cast by target and adjacent foes.(Marsc 19:41, 7 April 2008 (UTC))

Gerome's Discussion

I like Geromes idea the most. But i think it should swing 3 times instead of 2. --220.245.179.130 01:21, 8 April 2008 (UTC)

The non-conditional "can't be blocked" part is an extremely powerful mechanic. Personally, I wouldn't agree to any of these suggestions while having it remain energy based since that's begging for terribaed skill spamming especially with all these suggestions to lower the recharge at the same damn time. The only thing that would be keeping this under control for warriors would be the fact that they have limited amounts of energy which in this case, wouldn't be too much of an issue with just a zealous weapon due to the unblockable 2-3 hits. I won't even consider the non-warrior primary abuse potential or skill synergy issues that will pop up as well. I'm all for an elite sun and moon - as long as it is an elite sun and moon. Take sun and moon, give it some added bonus along with adjusting the adrenal cost against sun and moon accordingly would make it more than good enough especially since you'll have sun and moon along with it. I think Life infusion was on the right track but I personally do not look forward to facing conjure -> elite sun and moon with bleeding -> gash -> sun and moon. The more I think about it, the more overpowered it seems. PlacidBlueAlien 13:55, 8 April 2008 (UTC)
/agree... leaving it energy based is begging for abuse. Giving it bleeding makes it a prime suspect for spiking with as you can follow with Gash then sun and moon. Since spiking is what wars do best, this is a bood thing, but 5 hits in a short amount of time is a bit to much. If you are going to apply the bleeding, then leave off the unblock, if you are going to apply the unblock, then leave off the bleeding. With no bleeding, you can still do Sever->Gash->Hundred->Sun/Moon. Hundred would charge any adren you lost from being blocked. And 3 times? oh no. no no no. The list of abuses goes on and on. Order of Pain,Order of the Vampire,Conjure Frost and other conjures, Brutal Weapon,Barbs,Mark of Pain. That should be enough to make anyone scared... --Angelic Loki 03:29, 9 April 2008 (UTC)
Just make it only double strike if you are enchanted.

Quivering Blade

If thats what your after just take Crippling Slash and cause cripppled instead of extra dmg, or Barbarous Slice for the extra dmg Ajax Baby Eater 16:18, 8 March 2008 (UTC)

first thing i also thought was just use crip slash, but it would be interesting for it to do dmg over cripple 97.100.144.160 19:07, 8 March 2008 (UTC)

Would be nice, maybe a bit TOO nice. Dark Morphon(contribs) 12:42, 9 March 2008 (UTC)

i'd rather stay with daze + plague touch than some +dmg and bleeding , this suggestion is a nerf , not a buff 189.70.138.139 21:55, 10 March 2008 (UTC)

Dude the Daze is CONDITIONAL and therefore bad. The suggestion is a definite buff, lern2read. Dark Morphon(contribs) 07:55, 17 March 2008 (UTC)
i can see the sword spikes now if this is applied - quiver > gash > final for a rough 140/dw thats as impressive as evis>exec>agon which does about 100/dw 76.26.189.65 14:18, 25 March 2008 (UTC)
Good suggestion. And @ above me: Oh noooes! Sword as good as axe, that would fail (irony). A. von Rin 02:54, 29 March 2008 (UTC)
I meant for it to sound that im in favor of this change, i personally am tired of seeing the same old shock axe build over and over and OVER again. 76.26.189.65 05:51, 1 April 2008 (UTC)
Oh, ok sry about that! xD A. von Rin 10:34, 1 April 2008 (UTC)

This would be a good buff. maybe even too good. worst case you either adjust the adren or damage numbers though.Pluto 03:42, 9 April 2008 (UTC)

5a is fine. 6a at the most. Signed for this suggestion. --Symbol 06:15, 10 April 2008 (UTC)
I think adren should be at least 6, maybe 7 to make it in line with crip slash 76.26.189.65 15:19, 12 April 2008 (UTC)
7a would make it utter shit. And cripslash is not particularly impressive at 6a, which is why you only see it in condition pressure and hex overload builds (and even then it's overshadowed by coward). --Symbol 18:49, 12 April 2008 (UTC)

Add the bleeding but let it stay at 4 adren just to see if it gets any use. If it proves to be overpowered, the cost could be increased in another quick update. I think the whole bleeding idea is good. P A R A S I T I C 19:35, 12 April 2008 (UTC)

Yes, sword _desperately_ needs more skills that inflict bleed, that actually also do something useful at the same time. The reliance on sever artery is crippling. -Symbol 22:52, 12 April 2008 (UTC)
how would 7a make it total shit, gash is 6 which guarantees one will always be charged for the other, and you need a power attack after gash which would probably be final which is 10 or galrath which is 8(maybe standing for 6?) 76.26.189.65 03:46, 14 April 2008 (UTC)
Right, gash is 6a. So what exactly is the point of a 7a adren _elite_ primer for gash again? Why wouldn't I just take an axe with eviscerate? If I'm taking a _damage_ elite for sword, I'd sure as hell better be unloading significantly more often than an axe guy. I repeat, 7a would make this skill utter shit. --Symbol 10:30, 14 April 2008 (UTC)
oh they changed gash i think, wasnt it 7 76.26.189.65 20:28, 16 April 2008 (UTC)
Axe will still be better because bleed fuels cheap healz. Still full support. turn em loose. NUKLEAR User NuclearVII signature 3.jpgIIV 18:43, 22 April 2008 (UTC)
Good suggestion. I don't see it replacing axes, but it would probably see some play. --Rururrur 09:24, 10 May 2008 (UTC)

What about Elite Sword Attack. Interrupts an action. Becomes disabled for 8 seconds if that action was a spell. Deals +10...26...30 damage.--74.61.209.219 09:32, 30 July 2008 (UTC)

Archive

Should the first four issues be archived?


IP adress says: Needs a rework

Discuss please.