Attunements
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Attunements are a sub-set of Elementalist spells that provide standard energy management for the caster - being most efficient when specializing on one attribute.
Non-elite attunement spells are self-target enchantments that cost 10 energy, last 60 seconds (at attribute level 15) and grant 30% energy cost refund (+1 absolute energy).
The elite attunement stacks with the other ones and gives an additional 50% refund leading to almost no cost if combined with these.
List of attunement spells[edit]
Icon | Name | Description | ![]() | ![]() | ![]() | Attribute | Campaign | ||
---|---|---|---|---|---|---|---|---|---|
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Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | ![]() |
10 ![]() |
1 ![]() |
30 ![]() | Air Magic | Core | |
![]() |
Earth Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | ![]() |
10 ![]() |
1 ![]() |
30 ![]() | Earth Magic | Core | |
![]() |
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | ![]() |
10 ![]() |
1 ![]() |
20 Energy Storage | Core | ||
![]() |
Fire Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | ![]() |
10 ![]() |
1 ![]() |
30 ![]() | Fire Magic | Core | |
![]() |
Water Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | ![]() |
10 ![]() |
1 ![]() |
30 ![]() | Water Magic | Core |