Feedback:Bug reports/Skill bugs/Archive 2

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YesDisrupting Dagger Disrupting Dagger
Description claims: Interrupts an action (concise)
Actual behaviour: Interrupts skills only as the regular description says

I'm pretty sure alot of skills say this, but usually when skills say they interrupt a skill also means they will interrupt an action. -- Halogod35 User Halogod35 Sig.jpg 13:01, 22 September 2009 (UTC)
It looks like the concise description was updated in-game but not on the wiki. The concise description in-game reads, "Interrupts a skill." Thanks for the report! Leah Rivera 21:05, 29 September 2009 (UTC)

NoChoking Gas Choking Gas
Description claims: Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells.
Actual behaviour: Spreads Choking Gas to foes adjacent to target. Choking Gas DOES NOT interrupt spells.

This skill seems to be working correctly. When the target is hit by an arrow with this preparation, spells being cast by foes adjacent to the target are interrupted. Thanks for the report though! Leah Rivera 21:22, 25 September 2009 (UTC)

NoVisions of Regret Visions of Regret
Description claims: These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.
Actual behaviour: When combined with Wastrel's Worry for pressure, if the affected foe uses a skill while under the effect of both hexes, Wastrel's Worry will end and that foe will not take the additional damage from Visions of Regret. This behavior breaks the sinergy both skills used to have.

Visions of Regret was changed to prevent it from stacking with other Mesmer hexes because it was very powerful when used in hex-overload builds or alongside Empathy and Backfire [1]. Because Wastrel's Worry applies its damage before the hex ends, it was also hit by this change. Thank you for the report though! Leah Rivera 19:09, 29 September 2009 (UTC)

NoMist Form Mist Form
Description claims: Attribute Enhancements
Actual behaviour: Attribute + additional skills add no time to mist form max at 21 seconds runtime
Example

  • Skill Bar OgpjswM7qNGDoxnndwMoGqD2LA
  • Glyph of Elemental Power attributes added +2 for 10 spells
  • attributes at max 16 + 2 should = 18 and more time added to mist form usage
  • Glyph of Elemental Power and Elemental Lord attributes added +2 +1 for 10 spells and time of exhaustion
  • attributes at max 16 + 2 + 1 should = 19 and more time added should make mist form usage permanently usable like shadow form combinations
Thank you for the detailed information, but I wasn't able to reproduce this issue. Following the steps above, the base enchantment time noted in the description for Mist Form is 23 seconds with 12+4 in Water Magic, Glyph of Elemental Power and Elemental Lord applied. Leah Rivera 00:12, 26 September 2009 (UTC)

NoAsh Blast Ash Blast
Description claims: Knocked down foe is blinded.
Actual behaviour: Sometimes does not cause blind.

Although rare, even testing this in Temple of Balthazar against Suits of XX Armor it will sometimes not cause blind against knocked-down foes.--72.189.82.222 01:15, 29 September 2009 (UTC)
I wasn't able to reproduce this issue. The blind condition took effect 20/20 attempts against the Suits of Armor on Isle of the Nameless (I was using this build: OgFBs80DNLBW5CAAAAAAAA). Is it possible that you could have been missing the knock down on those rare occasions? If my 20 tries weren't enough to see the bug, please update this report and I'll look into it, thanks for the help! Leah Rivera 19:53, 29 September 2009 (UTC)

NoAugury of Death Augury of Death
Description claims: Regular spell that isn't a direct shadowstep - should have a 3/4 second aftercast like all regular spells.
Actual behaviour: Has no aftercast.

I checked with Linsey on this one and she's dubbed it a won't fix. Good catch though! Leah Rivera 20:05, 29 September 2009 (UTC)

NoTryptophan Signet Tryptophan Signet
Description claims: Target and adjacent foes attack and move 23-40% slower
Actual behaviour: Target and adjacent foes do not seem affected in any way from this signet.

I wasn't able to reproduce this issue. I was using it against rangers with an already slow attack rate so the effects were more pronounced. Their attack rate went from 2.6 seconds to about 3.6 seconds. Thanks for the report though! Leah Rivera 21:31, 29 September 2009 (UTC)

ReportedDeadly Paradox Deadly Paradox
Description claims: 33% faster casting
Actual behaviour: 66% faster casting

I've entered this into the database. Thanks for the report! Leah Rivera 20:33, 29 September 2009 (UTC)
This should be fixed as of the October 22nd build. Leah Rivera 23:41, 22 October 2009 (UTC)