Feedback:User/BobbyT/Exhaustion

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Exhaution now is view as something that would gimp you instead of a limiter like it was suppose to. Some decent/good skills are seen as useless just because exhaustion. Since exhaustion stacks, low recharge spells would gimp your everytime you want to use them, and since the energy lose is the same it makes it so only elementalist could use them.

In other games you can get some weapons that are pretty powerful, but if you use it too much or too fast they overheat and you wouldn't be able to use them for awhile. You would need to pace yourself if you want to constantly use it.

My suggestion would copy be from that idea

  • All exhaustion spell would have a value to them, and you can use that skill as many times as the value states.
  • If you use that skill as many times as the value states, that skill is exhausted which disables it for 40 sec, after which it fully recharges. If you don't use up all of the value each exhaustion point takes 20sec to recharge


  • EX 1: Mind Burn 3Overcast 5 Energy 1 Activation time 5Recharge time
you can cast 3 MB in a period of 15 - 20 sec before the value is use up can then take 40 sec to recharge
  • EX2: Meteor Shower 1Overcast 25 Energy 5 Activation time 1Recharge time
you can cast only one MS before is take a 40 sec skill
  • Exhaustion spell would have a normal recharge, but the skill will be disable if it become exhausted and skills that effect recharge won't effect this.
  • Exhaustion happen at start of the cast so inturrupt skill skill count towards the value exhaustion spells
  • The effect on the skill on the skill bar would look like adrenaline but every time you use those skill the flames go down, and have a blue/purple colour to it (looking like energy).


SKills that causes Exhaustion

  • Mind Skills :2Overcast 5 Energy 1 Activation time 8Recharge time


Skill that effect exhaustion

Arcane Languor, All target foes non exhaustion spells are exhaustion spell with a value of 3

Equinox, All exhuastion spell are 1 less then normal for creature in range (min 1)

Exhausting Assault: Interuppt skill, loses 5...9...10 energy if it was a spell. If interupted an exhaustion spell, that spell is exhausted

Second Wind: Fully recharge all your exhaustion spells if you have at least one spell exhausted, after 10 sec, all your exhaustion spell are exhausted

Glyph of Energy: next spell Cost 10...30...35 less energy, and does not use an exhaution point