Feedback:User/Damysticreaper/Inspiration Magic

From Guild Wars Wiki
Jump to navigationJump to search

Being the self-support attribute of the mesmer i changed some the skills that remained unchanged into self-support skills. With this i also improved self healing options for the mesmer, offering self-heals that do not require you to target a foe.

Inspiration Magic[edit]

Channeling Channeling 5 Energy1 Activation time15 Recharge time Enchantment spell (15...51...60 seconds). You gain 1 energy for each creature in the area whenever you cast a spell (maximum of 1...4...5). Does not affect summoned creatures.

Ether Lord Ether Lord 5 Energy1 Activation time10 Recharge time Enchantment spell (12 seconds). You gain +3...7...8 health regeneration. Initial effect: foes adjacent to your location lose 1 energy.

Ether Signet Ether Signet 3 Activation time30 Recharge time Signet (9 seconds). You gain +0...4...5 energy regeneration.

Hex Eater Signet Hex Eater Signet 1 Activation time10 Recharge time Signet. Removes a hex from target ally or foe. Removal effect: you gain 1...8...10 energy.

Mantra of Recall Mantra of Recall 10 Energy15 Recharge time Elite Stance (5...17...20 seconds). Your hex spells last 25% longer, recharge 25% faster and cost 25% less energy to cast (minimum cost 1 energy).

Power Leech Power Leech 5 Energy¼ Activation time10 Recharge time Elite Spell. Interrupts a spell or chant. Interruption effect: steals 1...12...15 energy.

Signet of Recall Signet of Recall 1 Activation time10 Recharge time Signet (10 seconds). Your next hex spell recharges 5...25...30% faster and costs 1...6...7 less energy (minimum cost 1 energy).

Spirit Shackles Spirit Shackles 10 Energy2 Activation time10 Recharge time Hex spell (20 seconds). Target foe loses 1...4...5 energy whenever it attacks.

Spirit of Failure Spirit of Failure 10 Energy2 Activation time10 Recharge time Hex spell (20 seconds). Target foe has 25% chance to miss. You gain 1...3...3 energy whenever target foe misses.

Summary[edit]

Channeling has it's range increased for PvE to make it a bit more usable as energy managment for the backline. For PvP it remains unchanged. Ether Lord has been changed into a healing skill offering health regeneration with a small energy denial as it's initial effect. Ether Signet now offers energy regeneration as energy managment. It's recharged has been reduced and it's condition removed but it's activation time has been increased significantly.

Hex Eater Signet received the same function change as Hex Eater Vortex. It now functions similar to Drain Delusions, removing a mesmer hex from target foe and causing energy denial but for a larger ammount and larger range. Power Leech now steals energy on interrupt and has it's recharge reduced. This change should make it more playable and AI friendly.

Mantra of Recall now increases the duration of hexes and decreases their recharge and cost, this function allows hexes (except the wastrels) to be more effective and easier to use on any profession. Signet of Recall had a similar make over it now reduces the recharge and the cost of a hex allowing the more powerful hexes to be cast more frequently.

Spirit Shackles has it's activation timereduced and it's recharge increased. It's duration has been set to 20 and it's energy loss now scales instead of it's duration. Spirit of Failure received a similar change having it's activation time reduced and it's duration set to 20. This should make these 2 skills a bit more playable.

Well thats it's for Inspiration Magic.