Feedback:User/Damysticreaper/Spawning Power

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Spawning Power[edit]

Attuned Was Songkai Attuned Was Songkai 10 Energy1 Activation time60 Recharge time Elite Item spell (45 seconds). Your spells and binding rituals cost 5...41...50% less energy to cast. Your binding rituals and weapon spells have +1...2...2 attribute points. Drop effect: all other spells and binding rituals are recharged. No effect unless Spawning Power is 4 or more.

Empowerment Empowerment 15 Energy1 Activation time30 Recharge time Binding ritual (5...37...45 seconds). Creates a level 1...12...15 spirit. Allies in range gain +2 attribute points to the secondary attributes of their primary profession.

Empowerment Empowerment (PvP) 15 Energy5 Activation time30 Recharge time Binding ritual (5...37...45 seconds). Creates a level 1...8...10 spirit. Allies in range gain +1 attribute points to the secondary attributes of their primary profession.

Reclaim Essence Reclaim Essence 15 Energy1 Activation time20 Recharge time Elite Skill. All your spirits die. Summons one level 1...16...20 spirit of each spirit that has died by the effect of this skill. These spirits last for 30 seconds and use your Spawning Power attribute instead of their normal attribute. You gain 1...4...5 energy (maximum of 20 energy) for each spirit summoned. All your binding rituals and nature rituals are disabled for the duration of their recharge.

Reclaim Essence Reclaim Essence (PvP) 15 Energy3 Activation time20 Recharge time Elite Skill. All your spirits die. Summons one level 1...16...20 spirit of each spirit that has died by the effect of this skill. These spirits last for 30 seconds and use your Spawning Power attribute instead of their normal attribute. You gain 1...4...5 energy (maximum of 20 energy) for each spirit summoned. All your binding rituals and nature rituals are disabled for the duration of their recharge.

Signet of Creation Signet of Creation 1 Activation time20 Recharge time Signet. Gain 4 energy (maximum 4...17...20 energy) for each summoned creature you control within earshot.

Signet of Spirits (PvP) Signet of Spirits (PvP) ¾ Activation time20 Recharge time Elite Signet. Your next 1...3...4 binding ritual[s] cast 1...3...4 second[s] faster (minumum of 1) and recharge 5...17...20 seconds faster (minimum of 10).

Spirit's Strength Spirit's Strength 10 Energy1 Activation time30 Recharge time Elite Enchantment spell (15...51...60 seconds). You deal +5...21...25 more damage if you are under the effect of a weapon spell or are within earshot of a spirit.

Spirit's Strength Spirit's Strength (PvP) 10 Energy1 Activation time30 Recharge time Elite Enchantment spell (15...51...60 seconds). You deal +1...12...15 more damage if you are under the effect of a weapon spell or are within earshot of a spirit.

Weapon of Renewal Weapon of Renewal 5 Energy¼ Activation time10 Recharge time Weapon spell (4...9...10 seconds). Target ally's next spell recharges 5...33...40% faster.

Wielder's Zeal Wielder's Zeal 10 Energy1 Activation time20 Recharge time Elite Enchantment spell (5...25...30 seconds). Your weapon spells cost 50% less energy, last 50% longer and recharge 50% faster.

No Attribute[edit]

Draw Spirit Draw Spirit 5 Energy¼ Activation time10 Recharge time Spell. All spirits you control shadow step to your location.

Summary[edit]

An adjustment to some underused/underpowered skills.

  • Attuned Was Songkai: I gave it an aditional effect that buffs binding rituals and weapon spells, it also gained a drop effect. Increasing the power of weapon spells and binding rituals makes it a bit more varsetile and more apealing to make a build with both type of skills in them. As drop effect i gave it a recharge ability, it can now recharge all other skills. It fails to recharge skills unless spawning power is at least at rank 4 to prevent abusal from secondary rits.
  • Empowerment: Watching at the word power i gave it a different effect than it currently has. It now buffs the attributes of the secondary attributes of the main profession lowering break points and allowing players to makes use of multiple attributes much easier. It's effect is similar to the flux Hidden Talent and seeing what it can do i decided to keep the effect limited to only the main profession, the reason i left out the primary attribute is to prevent effects from them getting too strong. It's PvP version only gives + 1 to prevent break points from getting too low. The ability to support your allies by increasing their attributes and increasing their power should give some new play regarding certain builds as it lowers break points and weapon requirements and increases the effectivenes of their skills.
  • Reclaim Essence: This skill has been changed a bit but still does roughly the same job. Still killing all your spirits it now summons new and stronger spirits instead of recharging all your binding rituals. The energy gain has also been changed a bit; instead of giving a large ammount of energy if a spirit has died it now gives a lower ammount of energy per spirit that has died but it capped at the ammount it currently gives. Giving it the ability to renew your spirits at a higher level should make it on par again with the current elite spirit support skills. Since it basicly activates all the skills that summon a spirit at once they are disabled for the duration of their recharge as if they were activated normally. The spirits that are summoned this way however last for a set duration of 30 seconds, wich can be useful for certain nature rituals wich last shorter than their recharge. The use of Spawning Power instead of the normal attribute allows the use of spirits from multiple attributes to be used in one build with little comprimise to their full effect.
  • Signet of Creation: A simple change. It's maximum energy gain has now been increased to 20 matching the energy gain of other energy managment skills that return energy.
  • Spirit Strength: At first glane it may seem as a nerf since the damage has been reduced but looking closer at the description and you may notice i removed the attack condition. Instead of just affecting attacks it now affects all scources of damage making it much more varsetile in use, naturally to balance it out it's damage has been reduced. Spells with low cost, recharge and damage such as Flare and Dark Pact can become quite effective, since the power increase the damage it deals in PvP has been greatly reduced. Given that it has the word spirit in it's name it now takes effect where there is also a spirit within earshot making it easier to use as well.
  • Weapon of Renewal: Looking at the word renewal it now recharges a spell faster instead of giving back energy when attacking. It can now best be seen as a non-elite Weapon of Quickening. The new recharge ability supporting casters should allow it to see play again.
  • Wielder's Zeal: Had a complete overhaul and quite a radical one. Instead of giving energy whenever you cast a weapoon spell it now supports weapon spells much better. Giving it a reduction of cost and recharge and an increase in duration of weapon spells allows it to synergise with both weapon spells with a short active effects such Splinter Weapon and Vengeful Weapon and weapon spells with a passive effect such as Warmonger's Weapon and Weapon of Warding. Since it's effect is limited to the non-stackable weapon spells i only scaled it's duration and not the effects. Giving it such a new and quite radical effects should make it see much more use as well as increase the use of weapon spells, including the less popular ones.

And that's Spawning Power for now.