Feedback:User/Fiore/Ranger/Wilderness Survival
Ranger/Wilderness Survival | |
---|---|
User | Fiore |
Categories | Skill feedback → Ranger → Wilderness Survival |
Dryder's Defenses[edit]
Current:[edit]
5 60 Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage.
Proposed:[edit]
5 20 Stance. For 1...3...4 seconds, you gain 75% chance to block attacks and 24...40...44 armor against elemental damage.
Disciplined Stance with elemental resistance.
Pestilence[edit]
Current:[edit]
5 5 60 Nature Ritual. Create a level 1...8...10 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
Proposed:[edit]
5 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures within range take 5...11...12 damage each time they suffer from a new condition. Creatures also take 1...5...6 damage per second whilst suffering from a condition. When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. This spirit dies after 30...78...90 seconds.
Boosts condition-heavy teams.
Quicksand[edit]
Current:[edit]
10 5 30 Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
Proposed:[edit]
10 3 20 Nature Ritual. Create a level 1...8...10 spirit. Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 0...2...2 Energy each time they attack or use a skill. Creatures moving slower than normal lose 0...1...1 Energy per second whilst moving. This spirit dies after 30...78...90 seconds.
Combines well with Predatory Season but you'd need to spec into BM and WS to make use of both.
Troll Unguent[edit]
Current:[edit]
5 3 10 Skill. For 13 seconds, you gain +3...9...10 Health regeneration.
Proposed:[edit]
5 2 10 Skill. For 12 seconds, you gain +1...7...8 Health regeneration. If you are not moving, you also gain 5...11...12 Health per second.
A stronger self-heal, if you can stand still. 2 second cast time makes it slightly more usable.