Feedback:User/Raine Valen/Skill suggestions/Monk/Protection Prayers

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Aegis (PvP) Aegis (PvP)[edit]

Current:[edit]

10 Energy¼ Activation time30 Recharge time Enchantment Spell. (1...3...3 seconds). Hostile spells and attacks against target party member fail. Cannot self-target.

Proposed:[edit]

15 Energy2 Activation time2 Recharge time Enchantment Spell. Enchants all party members (one second for every 2 ranks in Divine Favor). 15...43...50% damage reduction.

Air of Enchantment Air of Enchantment[edit]

Current:[edit]

5 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target.

Proposed:[edit]

10 Energy1 Activation time6 Recharge time Elite Enchantment Spell. (5...17...20 seconds.) Affects target ally and allies in the area. The next enchantment cast on each of these allies casts 33...247...300% faster (minimum 0.5½ second) and costs 2...7...8 less Energy (minimum 2). Enchantments on these allies last 33...59...66% longer. Cannot self-target.

Amity Amity[edit]

Current:[edit]

5 Energy¼ Activation time45 Recharge time Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage.

Proposed:[edit]

Aura of Faith Aura of Faith[edit]

Current:[edit]

5 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.

Proposed:[edit]

5 Energy¼ Activation time4 Recharge time Elite Enchantment Spell. (3...5...6 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. That ally cannot be the target of further enchantments.

Dismiss Condition Dismiss Condition[edit]

Current:[edit]

5 Energy¾ Activation time3 Recharge time Spell. Removes one condition. Heals for 15...63...75 if target ally is enchanted.

Proposed:[edit]

5 Energy¼ Activation time2 Recharge time Enchantment Spell. (8 seconds). The next time target ally would suffer from a condition, that ally gains 10...38...45 Health instead.

Divert Hexes Divert Hexes[edit]

Current:[edit]

10 Energy1 Activation time5 Recharge time Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health.

Proposed:[edit]

5 Energy1 Activation time8 Recharge time Enchantment Spell. (6 seconds). Initial effect: remove a hex from target ally. Hexes against target ally take twice as long to cast and are disabled for an additional 10...47...56 seconds. Ends after 1...2...2 incoming hex[es].

Extinguish Extinguish[edit]

Current:[edit]

15 Energy1 Activation time12 Recharge time Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100.

Proposed:[edit]

Life Attunement Life Attunement[edit]

Current:[edit]

1 Upkeep10 Energy2 Activation time Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks.

Proposed:[edit]

5 Energy¼ Activation time2 Recharge time Enchantment Spell. (3...7...8 seconds.) Whenever target ally takes damage, 30...62...70% of that damage is redirected to you. The next time that ally is healed, that ally is healed for 15...43...50% more Health and Life Attunement ends. Cannot self-target.

Life Barrier Life Barrier[edit]

Current:[edit]

1 Upkeep15 Energy2 Activation time5 Recharge time Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends.

Proposed:[edit]

5 Energy¼ Activation time3 Recharge time Enchantment Spell. (2 seconds.) Negate the next 50...330...400 damage target ally would take.

Mark of Protection Mark of Protection[edit]

Current:[edit]

10 Energy1 Activation time45 Recharge time Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds).

Proposed:[edit]

10 Energy¼ Activation time2 Recharge time Elite Enchantment Spell. (3...6...7 seconds.) Target ally cannot lose more than 10...6...5% of their maximum health due to damage from a single attack or spell. Whenever that ally takes damage, that ally is healed for 15...31...35. Disables your other skills (8 seconds). Cannot self-target.

Mend Ailment Mend Ailment[edit]

Current:[edit]

5 Energy¾ Activation time5 Recharge time Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.

Proposed:[edit]

Mend Condition Mend Condition[edit]

Current:[edit]

5 Energy¾ Activation time2 Recharge time Spell. Removes one condition. Removal effect: heals for 5...57...70. Cannot self-target.

Proposed:[edit]

Mending Touch Mending Touch[edit]

Current:[edit]

5 Energy¾ Activation time6 Recharge time Touch Spell. Removes two conditions. Heals for 15...51...60 for each condition removed.

Proposed:[edit]

Pacifism Pacifism[edit]

Current:[edit]

10 Energy2 Activation time30 Recharge time Hex Spell. (8...18...20 seconds.) Target foe cannot attack. Ends if this foe takes damage.

Proposed:[edit]

5 Energy2 Activation time15 Recharge time Enchantment Spell. (8...18...20 seconds.) Target ally cannot attack or be the target of attacks. No effect while using skills. Ends if this ally uses a skill. Cannot self-target.

Pensive Guardian Pensive Guardian[edit]

Current:[edit]

5 Energy1 Activation time5 Recharge time Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes.

Proposed:[edit]

5 Energy¼ Activation time3 Recharge time Enchantment Spell. (6...11...12 seconds.) Target ally has a 50% chance to block attacks. No effect for first 2 seconds.

Protective Bond Protective Bond[edit]

Current:[edit]

1 Upkeep10 Energy2 Activation time Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends.

Proposed:[edit]

1 Upkeep10 Energy¾ Activation time8 Recharge time Enchantment Spell. Whenever target ally would lose more than 10...6...5% max Health from a single attack or spell, damage over that amount is redirected to you. Ends if that ally takes damage that would be fatal. Cannot self-target.

Purifying Veil Purifying Veil[edit]

Current:[edit]

1 Upkeep5 Energy1 Activation time6 Recharge time Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition.

Proposed:[edit]

1 Upkeep5 Energy¾ Activation time2 Recharge time Enchantment Spell. Conditions on target ally and adjacent creatures expire 25...65...75% faster. End effect: removes 1...2...2 conditions.

Restore Condition Restore Condition[edit]

Current:[edit]

5 Energy¾ Activation time2 Recharge time Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target.

Proposed:[edit]

Reverse Hex Reverse Hex[edit]

Current:[edit]

10 Energy¼ Activation time10 Recharge time Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed.

Proposed:[edit]

5 Energy¼ Activation time6 Recharge time Enchantment Spell. (3...5...6 seconds.) The next time target ally would be hexed, that ally gains 15...63...75 Health and loses a hex instead.

Shield Guardian Shield Guardian[edit]

Current:[edit]

10 Energy¼ Activation time1 Recharge time Enchantment Spell. (10 seconds.) 75% chance to block. Block effects: target ally and all nearby allies are healed for 16...67...80, and this spell ends.

Proposed:[edit]

5 Energy¼ Activation time3 Recharge time Enchantment Spell. (1...2...2 seconds.) Target ally blocks the next 1...3...3 attacks. Block effect: the attacker is knocked down if it was an attack skill. Cannot self-target.

Shield of Deflection Shield of Deflection[edit]

Current:[edit]

10 Energy¼ Activation time10 Recharge time Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor.

Proposed:[edit]

5 Energy¾ Activation time3 Recharge time Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +12...22...24 armor. Disables your Guardian (20 seconds).

Shield of Regeneration Shield of Regeneration[edit]

Current:[edit]

15 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor.

Proposed:[edit]

10 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration. +40 armor.

Shielding Hands Shielding Hands[edit]

Current:[edit]

5 Energy¼ Activation time15 Recharge time Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50.

Proposed:[edit]

5 Energy¼ Activation time8 Recharge time Enchantment Spell. (6 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50.

Spirit Bond (PvP) Spirit Bond (PvP)[edit]

Current:[edit]

10 Energy¼ Activation time5 Recharge time Enchantment Spell. (8 seconds.) Heals for 40...88...100 whenever target ally takes more than 60 damage. Ends after this ally takes damage from 10 attacks or spells.

Proposed:[edit]

10 Energy¼ Activation time2 Recharge time Enchantment Spell. (8 seconds.) Heals for 40...88...100 whenever target ally takes more than 55 damage.

Spotless Mind Spotless Mind[edit]

Current:[edit]

Proposed:[edit]

5 Energy¼ Activation time12 Recharge time Enchantment Spell. (1...7...8 seconds.) Removes a hex every 3 seconds. Cannot self-target.

Spotless Soul Spotless Soul[edit]

Current:[edit]

Proposed:[edit]

5 Energy¼ Activation time6 Recharge time Enchantment Spell. (1...6...7 seconds.) Removes a condition every 2 seconds. Cannot self-target.

Supportive Spirit Supportive Spirit[edit]

Current:[edit]

Proposed:[edit]

5 Energy¼ Activation time4 Recharge time Enchantment Spell. (2 seconds.) Prevents next knockdown. Target ally has +24...37...40 armor while knocked down. End effect: heals for 20...76...90 and an additional 10...50...60 if target is knocked down.

Vital Blessing Vital Blessing[edit]

Current:[edit]

1 Upkeep10 Energy¾ Activation time2 Recharge time Enchantment Spell. +40...168...200 maximum Health.

Proposed:[edit]

5 Energy¼ Activation time6 Recharge time Enchantment Spell. (3...7...8 seconds.) +40...248...300 maximum Health. Cannot self-target.

Zealous Benediction Zealous Benediction[edit]

Current:[edit]

10 Energy¾ Activation time4 Recharge time Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health.

Proposed:[edit]